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			14 lines
		
	
	
		
			466 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			466 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef CLIENT_CLIENT_REALM_RESPONSE_ADAPTER_HPP
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| #define CLIENT_CLIENT_REALM_RESPONSE_ADAPTER_HPP
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| 
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| #include "net/Connection.hpp"
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| 
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| class ClientRealmResponseAdapter : public RealmResponse {
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|     public:
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|         // Virtual member functions
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|         virtual void HandleAuthResponse(RealmConnection* realmConnection, uint8_t authResult);
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|         virtual void GameServerResult(RealmConnection* realmConnection, const char* a2, const char* a3, const char* a4) {};
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| };
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| 
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| #endif
 | 
