mirror of
				https://github.com/thunderbrewhq/thunderbrew
				synced 2025-10-31 08:16:03 +03:00 
			
		
		
		
	
		
			
				
	
	
		
			383 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| #
 | |
| # CMake script for building the SDL examples
 | |
| #
 | |
| 
 | |
| list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
 | |
| 
 | |
| include(CheckIncludeFile)
 | |
| include(CheckStructHasMember)
 | |
| include(CMakePushCheckState)
 | |
| include(sdlcompilers)
 | |
| 
 | |
| if(SDL_EXAMPLES_LINK_SHARED)
 | |
|     set(sdl_name_component SDL3-shared)
 | |
| else()
 | |
|     set(sdl_name_component SDL3-static)
 | |
| endif()
 | |
| set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
 | |
| 
 | |
| # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
 | |
| if(NOT (MSVC AND SDL_CPU_ARM64))
 | |
|     # Prefer GLVND, if present
 | |
|     set(OpenGL_GL_PREFERENCE GLVND)
 | |
|     find_package(OpenGL)
 | |
| endif()
 | |
| 
 | |
| set(SDL_EXAMPLE_EXECUTABLES)
 | |
| 
 | |
| if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
 | |
|     set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
 | |
|     if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
 | |
|         set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
 | |
|     endif()
 | |
| else()
 | |
|     set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
 | |
| endif()
 | |
| if(NOT CMAKE_VERSION VERSION_LESS 3.20)
 | |
|     get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
 | |
|     set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
 | |
| endif()
 | |
| 
 | |
| file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/*.hex)
 | |
| 
 | |
| set(RESOURCE_FILE_NAMES)
 | |
| set(RESOURCE_FILES_BINDIR)
 | |
| foreach(resource_file IN LISTS RESOURCE_FILES)
 | |
|     get_filename_component(res_file_name ${resource_file} NAME)
 | |
|     list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
 | |
|     set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
 | |
|     add_custom_command(OUTPUT "${resource_file_bindir}"
 | |
|         COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
 | |
|         DEPENDS "${resource_file}"
 | |
|     )
 | |
|     list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
 | |
| endforeach()
 | |
| add_custom_target(copy-sdl-example-resources
 | |
|     DEPENDS "${RESOURCE_FILES_BINDIR}"
 | |
| )
 | |
| 
 | |
| macro(add_sdl_example_executable TARGET)
 | |
|     cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN})
 | |
|     if(AST_UNPARSED_ARGUMENTS)
 | |
|         message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
 | |
|     endif()
 | |
|     if(NOT AST_SOURCES)
 | |
|         message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
 | |
|     endif()
 | |
|     set(EXTRA_SOURCES "")
 | |
|     if(AST_DATAFILES)
 | |
|         list(APPEND EXTRA_SOURCES ${DATAFILES})
 | |
|     endif()
 | |
|     if(ANDROID)
 | |
|         add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
 | |
|     else()
 | |
|         add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
 | |
|     endif()
 | |
|     SDL_AddCommonCompilerFlags(${TARGET})
 | |
|     target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
 | |
|     target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
 | |
| 
 | |
|     list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
 | |
|     if(AST_DATAFILES)
 | |
|         if(PSP OR PS2)
 | |
|             add_custom_command(TARGET ${TARGET} POST_BUILD
 | |
|                 COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
 | |
|                 COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
 | |
|                 WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
 | |
|             )
 | |
|         else()
 | |
|             add_dependencies(${TARGET} copy-sdl-example-resources)
 | |
|         endif()
 | |
|         if(APPLE)
 | |
|             # Make sure resource files get installed into macOS/iOS .app bundles.
 | |
|             set_target_properties(${TARGET} PROPERTIES RESOURCE "${AST_DATAFILES}")
 | |
|         endif()
 | |
|         if(EMSCRIPTEN)
 | |
|             foreach(res IN LISTS AST_DATAFILES)
 | |
|                 get_filename_component(res_name "${res}" NAME)
 | |
|                 target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
 | |
|             endforeach()
 | |
|         endif()
 | |
|         set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${AST_DATAFILES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
 | |
|     endif()
 | |
| 
 | |
|     if(WINDOWS)
 | |
|         # CET support was added in VS 16.7
 | |
|         if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
 | |
|             set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
 | |
|         endif()
 | |
|     elseif(PSP)
 | |
|         target_link_libraries(${TARGET} PRIVATE GL)
 | |
|     elseif(EMSCRIPTEN)
 | |
|         set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
 | |
|         target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1)
 | |
|     endif()
 | |
| 
 | |
|     if(OPENGL_FOUND)
 | |
|         target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
 | |
|     endif()
 | |
| 
 | |
|     # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
 | |
|     target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
 | |
| endmacro()
 | |
| 
 | |
| add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/clear.c)
 | |
| add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/primitives.c)
 | |
| add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/lines.c)
 | |
| add_sdl_example_executable(renderer-points SOURCES renderer/04-points/points.c)
 | |
| add_sdl_example_executable(renderer-rectangles SOURCES renderer/05-rectangles/rectangles.c)
 | |
| add_sdl_example_executable(renderer-textures SOURCES renderer/06-textures/textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-streaming-textures SOURCES renderer/07-streaming-textures/streaming-textures.c)
 | |
| add_sdl_example_executable(renderer-rotating-textures SOURCES renderer/08-rotating-textures/rotating-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-scaling-textures SOURCES renderer/09-scaling-textures/scaling-textures.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-geometry SOURCES renderer/10-geometry/geometry.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-color-mods SOURCES renderer/11-color-mods/color-mods.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-viewport SOURCES renderer/14-viewport/viewport.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-cliprect SOURCES renderer/15-cliprect/cliprect.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-read-pixels SOURCES renderer/17-read-pixels/read-pixels.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp)
 | |
| add_sdl_example_executable(renderer-debug-text SOURCES renderer/18-debug-text/debug-text.c)
 | |
| add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c)
 | |
| add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c)
 | |
| add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav)
 | |
| add_sdl_example_executable(audio-multiple-streams SOURCES audio/04-multiple-streams/multiple-streams.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav ${CMAKE_CURRENT_SOURCE_DIR}/../test/sword.wav)
 | |
| add_sdl_example_executable(input-joystick-polling SOURCES input/01-joystick-polling/joystick-polling.c)
 | |
| add_sdl_example_executable(input-joystick-events SOURCES input/02-joystick-events/joystick-events.c)
 | |
| add_sdl_example_executable(camera-read-and-draw SOURCES camera/01-read-and-draw/read-and-draw.c)
 | |
| add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawing-lines.c)
 | |
| add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.bmp ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.bmp)
 | |
| add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
 | |
| add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
 | |
| add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
 | |
| add_sdl_example_executable(demo-bytepusher SOURCES demo/04-bytepusher/bytepusher.c)
 | |
| 
 | |
| # When you add an example, remember to add the Visual Studio project as well:
 | |
| # - Add a new example in examples/
 | |
| # - Run python VisualC/examples/generate.py
 | |
| # - Take note of the newly generated .vcxproj files
 | |
| # - Modify the .vcxproj files if necessary (adding content such as BMP or WAV files)
 | |
| # - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider
 | |
| # - Locate the appropriate folder in the Solution Explorer
 | |
| # - Add the newly generated projects: Right click -> Add -> Existing project...
 | |
| # - Test if they work
 | |
| # - Save the SDL.sln solution
 | |
| 
 | |
| if(PSP)
 | |
|     # Build EBOOT files if building for PSP
 | |
|     foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
 | |
|         create_pbp_file(
 | |
|             TARGET          ${APP}
 | |
|             TITLE           SDL-${APP}
 | |
|             ICON_PATH       NULL
 | |
|             BACKGROUND_PATH NULL
 | |
|             PREVIEW_PATH    NULL
 | |
|             OUTPUT_DIR      $<TARGET_FILE_DIR:${APP}>/sdl-${APP}
 | |
|         )
 | |
|     endforeach()
 | |
| endif()
 | |
| 
 | |
| if(N3DS)
 | |
|     set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
 | |
|     file(MAKE_DIRECTORY "${ROMFS_DIR}")
 | |
|     file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
 | |
| 
 | |
|     foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
 | |
|         get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
 | |
|         set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
 | |
|         ctr_generate_smdh("${SMDH_FILE}"
 | |
|             NAME "SDL-${APP}"
 | |
|             DESCRIPTION "SDL3 Test suite"
 | |
|             AUTHOR "SDL3 Contributors"
 | |
|             ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png"
 | |
|         )
 | |
|         ctr_create_3dsx(
 | |
|             ${APP}
 | |
|             ROMFS "${ROMFS_DIR}"
 | |
|             SMDH "${SMDH_FILE}"
 | |
|         )
 | |
|     endforeach()
 | |
| endif()
 | |
| 
 | |
| if(RISCOS)
 | |
|     set(SDL_EXAMPLE_EXECUTABLES_AIF)
 | |
|     foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
 | |
|         set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
 | |
|         add_custom_command(
 | |
|             OUTPUT ${APP},ff8
 | |
|             COMMAND elf2aif ${APP} ${APP},ff8
 | |
|             DEPENDS ${APP}
 | |
|         )
 | |
|         add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
 | |
|         list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
 | |
|     endforeach()
 | |
| endif()
 | |
| 
 | |
| # Set Apple App ID / Bundle ID.  This is needed to launch apps on some Apple
 | |
| # platforms (iOS, for example).
 | |
| if(APPLE)
 | |
|   foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
 | |
|     set_target_properties("${CURRENT_TARGET}" PROPERTIES
 | |
|       MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
 | |
|       MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
 | |
|       MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
 | |
|     )
 | |
|   endforeach()
 | |
| endif()
 | |
| 
 | |
| if(SDL_INSTALL_EXAMPLES)
 | |
|     if(RISCOS)
 | |
|         install(
 | |
|             FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
 | |
|             DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
 | |
|         )
 | |
|     else()
 | |
|         install(
 | |
|             TARGETS ${SDL_EXAMPLE_EXECUTABLES}
 | |
|             DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
 | |
|         )
 | |
|     endif()
 | |
|     if(MSVC)
 | |
|         foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
 | |
|             SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
 | |
|         endforeach()
 | |
|     endif()
 | |
|     install(
 | |
|         FILES ${RESOURCE_FILES}
 | |
|         DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
 | |
|     )
 | |
| endif()
 | |
| 
 | |
| if(ANDROID AND TARGET SDL3::Jar)
 | |
|     list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
 | |
|     find_package(SdlAndroid MODULE)
 | |
|     if(SdlAndroid_FOUND)
 | |
|         set(apks "")
 | |
|         set(packages "")
 | |
| 
 | |
|         include(SdlAndroidFunctions)
 | |
|         sdl_create_android_debug_keystore(SDL_example-debug-keystore)
 | |
|         sdl_android_compile_resources(SDL_example-resources RESFOLDER ${CMAKE_CURRENT_SOURCE_DIR}/../test/android/res)
 | |
|         add_custom_target(sdl-example-apks)
 | |
|         foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
 | |
|             set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
 | |
|             set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
 | |
|             set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
 | |
|             set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
 | |
|             set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
 | |
|             string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
 | |
|             set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
 | |
|             set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
 | |
|             set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
 | |
|             configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
 | |
|             configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
 | |
|             configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
 | |
|             configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
 | |
|             configure_file(${CMAKE_CURRENT_SOURCE_DIR}/../test/android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
 | |
|             file(GENERATE
 | |
|                 OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
 | |
|                 INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
 | |
|             )
 | |
| 
 | |
|             sdl_android_compile_resources(${EXAMPLE}-resources
 | |
|                 RESOURCES
 | |
|                     "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
 | |
|                     "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
 | |
|             )
 | |
| 
 | |
|             sdl_android_link_resources(${EXAMPLE}-apk-linked
 | |
|                 MANIFEST "${generated_manifest_path}"
 | |
|                 PACKAGE ${ANDROID_MANIFEST_PACKAGE}
 | |
|                 RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
 | |
|                 TARGET_SDK_VERSION 31
 | |
|             )
 | |
| 
 | |
|             set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
 | |
|             set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
 | |
|             # Some CMake versions have a slow `cmake -E make_directory` implementation
 | |
|             if(NOT IS_DIRECTORY "${classes_path}")
 | |
|                 execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
 | |
|             endif()
 | |
|             set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
 | |
|             add_custom_command(
 | |
|                 OUTPUT "${OUT_JAR}"
 | |
|                 COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
 | |
|                 COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
 | |
|                 COMMAND ${Java_JAVAC_EXECUTABLE}
 | |
|                     -source 1.8 -target 1.8
 | |
|                     -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
 | |
|                     "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
 | |
|                     "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
 | |
|                     $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
 | |
|                     -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
 | |
|                     -d "${classes_path}"
 | |
|                 COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
 | |
|                 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
 | |
|             )
 | |
|             add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
 | |
|             set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
 | |
| 
 | |
|             set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
 | |
|             # Some CMake versions have a slow `cmake -E make_directory` implementation
 | |
|             if(NOT IS_DIRECTORY "${dexworkdir}")
 | |
|                 execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
 | |
|             endif()
 | |
|             set(classes_dex_base_name "classes.dex")
 | |
|             set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
 | |
|             add_custom_command(
 | |
|                 OUTPUT "${classes_dex}"
 | |
|                 COMMAND SdlAndroid::d8
 | |
|                     $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
 | |
|                     $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
 | |
|                     --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
 | |
|                     --output "${dexworkdir}"
 | |
|                 DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
 | |
|             )
 | |
|             add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
 | |
|             set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
 | |
|             set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
 | |
| 
 | |
|             sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
 | |
|                 APK_IN ${EXAMPLE}-apk-linked
 | |
|                 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
 | |
|                 ASSETS ${RESOURCE_FILES}
 | |
|                 NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
 | |
|                 DEX ${EXAMPLE}-dex
 | |
|             )
 | |
| 
 | |
|             sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
 | |
|                 OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
 | |
|             )
 | |
|             sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
 | |
|                 KEYSTORE SDL_example-debug-keystore
 | |
|             )
 | |
|             add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
 | |
| 
 | |
|             if(TARGET SdlAndroid::adb)
 | |
|                 add_custom_target(install-${EXAMPLE}
 | |
|                     COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
 | |
|                     DEPENDS "${EXAMPLE}-apk"
 | |
|                 )
 | |
|                 add_custom_target(start-${EXAMPLE}
 | |
|                     COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
 | |
|                 )
 | |
|                 add_custom_target(build-install-start-${EXAMPLE}
 | |
|                     COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
 | |
|                 )
 | |
|             endif()
 | |
| 
 | |
|             list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
 | |
|             list(APPEND install_targets install-${EXAMPLE})
 | |
|         endforeach()
 | |
| 
 | |
|         if(TARGET SdlAndroid::adb)
 | |
|             add_custom_target(install-sdl-example-apks
 | |
|                 DEPENDS ${install_targets}
 | |
|                 VERBATIM
 | |
|             )
 | |
|             add_custom_target(uninstall-sdl-example-apks
 | |
|                 COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
 | |
|                 VERBATIM
 | |
|             )
 | |
|         endif()
 | |
|     endif()
 | |
| endif()
 | 
