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			146 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /* WIKI CATEGORY: SharedObject */
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| 
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| /**
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|  * # CategorySharedObject
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|  *
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|  * System-dependent library loading routines.
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|  *
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|  * Shared objects are code that is programmatically loadable at runtime.
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|  * Windows calls these "DLLs", Linux calls them "shared libraries", etc.
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|  *
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|  * To use them, build such a library, then call SDL_LoadObject() on it. Once
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|  * loaded, you can use SDL_LoadFunction() on that object to find the address
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|  * of its exported symbols. When done with the object, call SDL_UnloadObject()
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|  * to dispose of it.
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|  *
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|  * Some things to keep in mind:
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|  *
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|  * - These functions only work on C function names. Other languages may have
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|  *   name mangling and intrinsic language support that varies from compiler to
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|  *   compiler.
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|  * - Make sure you declare your function pointers with the same calling
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|  *   convention as the actual library function. Your code will crash
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|  *   mysteriously if you do not do this.
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|  * - Avoid namespace collisions. If you load a symbol from the library, it is
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|  *   not defined whether or not it goes into the global symbol namespace for
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|  *   the application. If it does and it conflicts with symbols in your code or
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|  *   other shared libraries, you will not get the results you expect. :)
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|  * - Once a library is unloaded, all pointers into it obtained through
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|  *   SDL_LoadFunction() become invalid, even if the library is later reloaded.
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|  *   Don't unload a library if you plan to use these pointers in the future.
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|  *   Notably: beware of giving one of these pointers to atexit(), since it may
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|  *   call that pointer after the library unloads.
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|  */
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| 
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| #ifndef SDL_loadso_h_
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| #define SDL_loadso_h_
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| 
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| #include <SDL3/SDL_stdinc.h>
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| #include <SDL3/SDL_error.h>
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| 
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| #include <SDL3/SDL_begin_code.h>
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /**
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|  * An opaque datatype that represents a loaded shared object.
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|  *
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|  * \since This datatype is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_LoadObject
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|  * \sa SDL_LoadFunction
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|  * \sa SDL_UnloadObject
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|  */
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| typedef struct SDL_SharedObject SDL_SharedObject;
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| 
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| /**
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|  * Dynamically load a shared object.
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|  *
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|  * \param sofile a system-dependent name of the object file.
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|  * \returns an opaque pointer to the object handle or NULL on failure; call
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|  *          SDL_GetError() for more information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_LoadFunction
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|  * \sa SDL_UnloadObject
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|  */
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| extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile);
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| 
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| /**
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|  * Look up the address of the named function in a shared object.
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|  *
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|  * This function pointer is no longer valid after calling SDL_UnloadObject().
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|  *
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|  * This function can only look up C function names. Other languages may have
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|  * name mangling and intrinsic language support that varies from compiler to
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|  * compiler.
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|  *
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|  * Make sure you declare your function pointers with the same calling
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|  * convention as the actual library function. Your code will crash
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|  * mysteriously if you do not do this.
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|  *
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|  * If the requested function doesn't exist, NULL is returned.
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|  *
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|  * \param handle a valid shared object handle returned by SDL_LoadObject().
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|  * \param name the name of the function to look up.
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|  * \returns a pointer to the function or NULL on failure; call SDL_GetError()
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|  *          for more information.
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_LoadObject
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|  */
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| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name);
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| 
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| /**
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|  * Unload a shared object from memory.
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|  *
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|  * Note that any pointers from this object looked up through
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|  * SDL_LoadFunction() will no longer be valid.
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|  *
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|  * \param handle a valid shared object handle returned by SDL_LoadObject().
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|  *
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|  * \threadsafety It is safe to call this function from any thread.
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|  *
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|  * \since This function is available since SDL 3.2.0.
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|  *
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|  * \sa SDL_LoadObject
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|  */
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| extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include <SDL3/SDL_close_code.h>
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| 
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| #endif /* SDL_loadso_h_ */
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