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			118 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|   Simple DirectMedia Layer
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|   Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| /**
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|  *  \file SDL_gesture.h
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|  *
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|  *  Include file for SDL gesture event handling.
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|  */
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| 
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| #ifndef SDL_gesture_h_
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| #define SDL_gesture_h_
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| 
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| #include "SDL_stdinc.h"
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| #include "SDL_error.h"
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| #include "SDL_video.h"
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| 
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| #include "SDL_touch.h"
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| 
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| 
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| #include "begin_code.h"
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| /* Set up for C function definitions, even when using C++ */
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| typedef Sint64 SDL_GestureID;
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| 
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| /* Function prototypes */
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| 
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| /**
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|  * Begin recording a gesture on a specified touch device or all touch devices.
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|  *
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|  * If the parameter `touchId` is -1 (i.e., all devices), this function will
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|  * always return 1, regardless of whether there actually are any devices.
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|  *
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|  * \param touchId the touch device id, or -1 for all touch devices
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|  * \returns 1 on success or 0 if the specified device could not be found.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_GetTouchDevice
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|  */
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| extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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| 
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| 
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| /**
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|  * Save all currently loaded Dollar Gesture templates.
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|  *
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|  * \param dst a SDL_RWops to save to
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|  * \returns the number of saved templates on success or 0 on failure; call
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|  *          SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_LoadDollarTemplates
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|  * \sa SDL_SaveDollarTemplate
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|  */
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| extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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| 
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| /**
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|  * Save a currently loaded Dollar Gesture template.
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|  *
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|  * \param gestureId a gesture id
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|  * \param dst a SDL_RWops to save to
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|  * \returns 1 on success or 0 on failure; call SDL_GetError() for more
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|  *          information.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_LoadDollarTemplates
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|  * \sa SDL_SaveAllDollarTemplates
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|  */
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| extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
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| 
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| 
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| /**
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|  * Load Dollar Gesture templates from a file.
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|  *
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|  * \param touchId a touch id
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|  * \param src a SDL_RWops to load from
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|  * \returns the number of loaded templates on success or a negative error code
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|  *          (or 0) on failure; call SDL_GetError() for more information.
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|  *
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|  * \since This function is available since SDL 2.0.0.
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|  *
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|  * \sa SDL_SaveAllDollarTemplates
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|  * \sa SDL_SaveDollarTemplate
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|  */
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| extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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| 
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| /* Ends C function definitions when using C++ */
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| #ifdef __cplusplus
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| }
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| #endif
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| #include "close_code.h"
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| 
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| #endif /* SDL_gesture_h_ */
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| 
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| /* vi: set ts=4 sw=4 expandtab: */
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