thunderbrew/src/gameui/scripts/GameScriptFunctionsCharacterInfo.cpp

214 lines
6.3 KiB
C++

#include "gameui/GameScriptFunctions.hpp"
#include "ui/FrameScript.hpp"
#include "db/Db.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
static int32_t Script_GetInventorySlotInfo(lua_State* L) {
const char* buttonName = nullptr;
if (lua_isstring(L, 1)) {
buttonName = lua_tolstring(L, 1, nullptr);
}
if (!buttonName || g_paperDollItemFrameDB.GetNumRecords() < 1) {
return luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
}
PaperDollItemFrameRec* record = nullptr;
bool found = false;
for (int32_t i = 0; i < g_paperDollItemFrameDB.GetNumRecords(); ++i) {
record = g_paperDollItemFrameDB.GetRecordByIndex(i);
if (!SStrCmpI(record->m_itemButtonName, buttonName, STORM_MAX_STR)) {
found = true;
break;
}
}
if (!found) {
return luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
}
lua_pushnumber(L, record->m_slotNumber);
lua_pushstring(L, record->m_slotIcon);
if (record->m_slotNumber == 18) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 3;
}
static int32_t Script_GetInventoryItemsForSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemBroken(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemQuality(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemDurability(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemLink(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryItemGems(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_KeyRingButtonIDToInvSlotID(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PickupInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UseInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SocketInventoryItem(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_IsInventoryItemLocked(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PutItemInBag(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PutItemInBackpack(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_PickupBagFromSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_CursorCanGoInSlot(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ShowInventorySellCursor(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_SetInventoryPortraitTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetGuildInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInventoryAlertStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_UpdateInventoryAlertStatus(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_OffhandHasWeapon(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_HasInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_RequestInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInspectHonorData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetInspectArenaTeamData(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_ClearInspectPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_GetWeaponEnchantInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
static int32_t Script_HasWandEquipped(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
void CharacterInfoRegisterScriptFunctions() {
for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CHARACTER_INFO; ++i) {
FrameScript_RegisterFunction(
GameScript::s_ScriptFunctions_CharacterInfo[i].name,
GameScript::s_ScriptFunctions_CharacterInfo[i].method);
}
}
FrameScript_Method GameScript::s_ScriptFunctions_CharacterInfo[NUM_SCRIPT_FUNCTIONS_CHARACTER_INFO] = {
{ "GetInventorySlotInfo", &Script_GetInventorySlotInfo },
{ "GetInventoryItemsForSlot", &Script_GetInventoryItemsForSlot },
{ "GetInventoryItemTexture", &Script_GetInventoryItemTexture },
{ "GetInventoryItemBroken", &Script_GetInventoryItemBroken },
{ "GetInventoryItemCount", &Script_GetInventoryItemCount },
{ "GetInventoryItemQuality", &Script_GetInventoryItemQuality },
{ "GetInventoryItemCooldown", &Script_GetInventoryItemCooldown },
{ "GetInventoryItemDurability", &Script_GetInventoryItemDurability },
{ "GetInventoryItemLink", &Script_GetInventoryItemLink },
{ "GetInventoryItemID", &Script_GetInventoryItemID },
{ "GetInventoryItemGems", &Script_GetInventoryItemGems },
{ "KeyRingButtonIDToInvSlotID", &Script_KeyRingButtonIDToInvSlotID },
{ "PickupInventoryItem", &Script_PickupInventoryItem },
{ "UseInventoryItem", &Script_UseInventoryItem },
{ "SocketInventoryItem", &Script_SocketInventoryItem },
{ "IsInventoryItemLocked", &Script_IsInventoryItemLocked },
{ "PutItemInBag", &Script_PutItemInBag },
{ "PutItemInBackpack", &Script_PutItemInBackpack },
{ "PickupBagFromSlot", &Script_PickupBagFromSlot },
{ "CursorCanGoInSlot", &Script_CursorCanGoInSlot },
{ "ShowInventorySellCursor", &Script_ShowInventorySellCursor },
{ "SetInventoryPortraitTexture", &Script_SetInventoryPortraitTexture },
{ "GetGuildInfo", &Script_GetGuildInfo },
{ "GetInventoryAlertStatus", &Script_GetInventoryAlertStatus },
{ "UpdateInventoryAlertStatus", &Script_UpdateInventoryAlertStatus },
{ "OffhandHasWeapon", &Script_OffhandHasWeapon },
{ "HasInspectHonorData", &Script_HasInspectHonorData },
{ "RequestInspectHonorData", &Script_RequestInspectHonorData },
{ "GetInspectHonorData", &Script_GetInspectHonorData },
{ "GetInspectArenaTeamData", &Script_GetInspectArenaTeamData },
{ "ClearInspectPlayer", &Script_ClearInspectPlayer },
{ "GetWeaponEnchantInfo", &Script_GetWeaponEnchantInfo },
{ "HasWandEquipped", &Script_HasWandEquipped },
};