mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-08 18:36:00 +03:00
214 lines
6.3 KiB
C++
214 lines
6.3 KiB
C++
#include "gameui/GameScriptFunctions.hpp"
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#include "ui/FrameScript.hpp"
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#include "db/Db.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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static int32_t Script_GetInventorySlotInfo(lua_State* L) {
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const char* buttonName = nullptr;
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if (lua_isstring(L, 1)) {
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buttonName = lua_tolstring(L, 1, nullptr);
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}
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if (!buttonName || g_paperDollItemFrameDB.GetNumRecords() < 1) {
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return luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
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}
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PaperDollItemFrameRec* record = nullptr;
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bool found = false;
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for (int32_t i = 0; i < g_paperDollItemFrameDB.GetNumRecords(); ++i) {
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record = g_paperDollItemFrameDB.GetRecordByIndex(i);
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if (!SStrCmpI(record->m_itemButtonName, buttonName, STORM_MAX_STR)) {
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found = true;
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break;
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}
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}
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if (!found) {
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return luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
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}
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lua_pushnumber(L, record->m_slotNumber);
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lua_pushstring(L, record->m_slotIcon);
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if (record->m_slotNumber == 18) {
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lua_pushnumber(L, 1.0);
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} else {
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lua_pushnil(L);
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}
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return 3;
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}
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static int32_t Script_GetInventoryItemsForSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemBroken(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemCount(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemQuality(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemCooldown(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemDurability(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemLink(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemID(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryItemGems(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_KeyRingButtonIDToInvSlotID(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PickupInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_UseInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SocketInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_IsInventoryItemLocked(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PutItemInBag(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PutItemInBackpack(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_PickupBagFromSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_CursorCanGoInSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_ShowInventorySellCursor(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_SetInventoryPortraitTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetGuildInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInventoryAlertStatus(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_UpdateInventoryAlertStatus(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_OffhandHasWeapon(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_HasInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_RequestInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetInspectArenaTeamData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_ClearInspectPlayer(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_GetWeaponEnchantInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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static int32_t Script_HasWandEquipped(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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void CharacterInfoRegisterScriptFunctions() {
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for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_CHARACTER_INFO; ++i) {
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FrameScript_RegisterFunction(
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GameScript::s_ScriptFunctions_CharacterInfo[i].name,
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GameScript::s_ScriptFunctions_CharacterInfo[i].method);
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}
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}
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FrameScript_Method GameScript::s_ScriptFunctions_CharacterInfo[NUM_SCRIPT_FUNCTIONS_CHARACTER_INFO] = {
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{ "GetInventorySlotInfo", &Script_GetInventorySlotInfo },
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{ "GetInventoryItemsForSlot", &Script_GetInventoryItemsForSlot },
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{ "GetInventoryItemTexture", &Script_GetInventoryItemTexture },
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{ "GetInventoryItemBroken", &Script_GetInventoryItemBroken },
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{ "GetInventoryItemCount", &Script_GetInventoryItemCount },
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{ "GetInventoryItemQuality", &Script_GetInventoryItemQuality },
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{ "GetInventoryItemCooldown", &Script_GetInventoryItemCooldown },
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{ "GetInventoryItemDurability", &Script_GetInventoryItemDurability },
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{ "GetInventoryItemLink", &Script_GetInventoryItemLink },
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{ "GetInventoryItemID", &Script_GetInventoryItemID },
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{ "GetInventoryItemGems", &Script_GetInventoryItemGems },
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{ "KeyRingButtonIDToInvSlotID", &Script_KeyRingButtonIDToInvSlotID },
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{ "PickupInventoryItem", &Script_PickupInventoryItem },
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{ "UseInventoryItem", &Script_UseInventoryItem },
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{ "SocketInventoryItem", &Script_SocketInventoryItem },
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{ "IsInventoryItemLocked", &Script_IsInventoryItemLocked },
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{ "PutItemInBag", &Script_PutItemInBag },
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{ "PutItemInBackpack", &Script_PutItemInBackpack },
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{ "PickupBagFromSlot", &Script_PickupBagFromSlot },
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{ "CursorCanGoInSlot", &Script_CursorCanGoInSlot },
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{ "ShowInventorySellCursor", &Script_ShowInventorySellCursor },
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{ "SetInventoryPortraitTexture", &Script_SetInventoryPortraitTexture },
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{ "GetGuildInfo", &Script_GetGuildInfo },
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{ "GetInventoryAlertStatus", &Script_GetInventoryAlertStatus },
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{ "UpdateInventoryAlertStatus", &Script_UpdateInventoryAlertStatus },
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{ "OffhandHasWeapon", &Script_OffhandHasWeapon },
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{ "HasInspectHonorData", &Script_HasInspectHonorData },
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{ "RequestInspectHonorData", &Script_RequestInspectHonorData },
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{ "GetInspectHonorData", &Script_GetInspectHonorData },
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{ "GetInspectArenaTeamData", &Script_GetInspectArenaTeamData },
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{ "ClearInspectPlayer", &Script_ClearInspectPlayer },
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{ "GetWeaponEnchantInfo", &Script_GetWeaponEnchantInfo },
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{ "HasWandEquipped", &Script_HasWandEquipped },
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};
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