#include "object/client/CGObject.hpp"

uint32_t CGObject::GetBaseOffset() {
    return 0;
}

uint32_t CGObject::GetBaseOffsetSaved() {
    return 0;
}

uint32_t CGObject::GetDataSize() {
    return CGObject::TotalFields() * sizeof(uint32_t);
}

uint32_t CGObject::GetDataSizeSaved() {
    return CGObject::TotalFieldsSaved() * sizeof(uint32_t);
}

uint32_t CGObject::TotalFields() {
    return CGObject::GetBaseOffset() + 6;
}

uint32_t CGObject::TotalFieldsSaved() {
    return CGObject::GetBaseOffsetSaved() + 3;
}
