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feat(glue): implement CGlueMgr::GetRealmList
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@ -285,9 +285,15 @@ void CGlueMgr::GetCharacterList() {
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}
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void CGlueMgr::GetRealmList(int32_t a1) {
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void CGlueMgr::GetRealmList(int32_t a1) {
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// TODO
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CGlueMgr::SetIdleState(IDLE_REALM_LIST);
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if (a1) {
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auto inProgressText = FrameScript_GetText("REALM_LIST_IN_PROGRESS", -1, GENDER_NOT_APPLICABLE);
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FrameScript_SignalEvent(OPEN_STATUS_DIALOG, "%s%s", "CANCEL", inProgressText);
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}
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}
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ClientServices::GetRealmList();
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}
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int32_t CGlueMgr::HandleBattlenetDisconnect() {
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int32_t CGlueMgr::HandleBattlenetDisconnect() {
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// TODO
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// TODO
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