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chore(component): move ComponentData::GetPreferences to appropriate location
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@ -1048,21 +1048,6 @@ void CCharacterComponent::GeosRenderPrep() {
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this->m_flags &= ~0x4;
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}
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void CCharacterComponent::GetPreferences(CharacterPreferences* preferences) {
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if (!preferences) {
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return;
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}
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preferences->raceID = this->m_data.raceID;
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preferences->sexID = this->m_data.sexID;
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preferences->classID = this->m_data.classID;
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preferences->hairColorID = this->m_data.hairColorID;
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preferences->skinColorID = this->m_data.skinColorID;
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preferences->faceID = this->m_data.faceID;
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preferences->facialHairStyleID = this->m_data.facialHairStyleID;
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preferences->hairStyleID = this->m_data.hairStyleID;
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}
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CharSectionsRec* CCharacterComponent::GetSectionsRecord(COMPONENT_VARIATIONS sectionIndex, int32_t variationIndex, int32_t colorIndex, bool* found) {
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return ComponentGetSectionsRecord(
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CCharacterComponent::s_chrVarArray,
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@ -1,6 +1,7 @@
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#ifndef COMPONENT_C_CHARACTER_COMPONENT_HPP
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#define COMPONENT_C_CHARACTER_COMPONENT_HPP
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#include "component/ComponentData.hpp"
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#include "component/Types.hpp"
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#include "gx/Texture.hpp"
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#include "object/Types.hpp"
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@ -87,7 +88,6 @@ class CCharacterComponent {
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void CreateBaseTexture();
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void* CreateTexture(const ItemDisplayInfoRec* displayRec, int32_t section);
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void GeosRenderPrep();
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void GetPreferences(CharacterPreferences* preferences);
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CharSectionsRec* GetSectionsRecord(COMPONENT_VARIATIONS sectionIndex, int32_t variationIndex, int32_t colorIndex, bool* found);
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int32_t Init(ComponentData* data, const char* a3);
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int32_t ItemsLoaded(int32_t a2);
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17
src/component/ComponentData.cpp
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17
src/component/ComponentData.cpp
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@ -0,0 +1,17 @@
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#include "component/ComponentData.hpp"
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#include "component/Types.hpp"
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void ComponentData::GetPreferences(CharacterPreferences* preferences) {
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if (!preferences) {
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return;
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}
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preferences->raceID = this->raceID;
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preferences->sexID = this->sexID;
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preferences->classID = this->classID;
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preferences->hairColorID = this->hairColorID;
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preferences->skinColorID = this->skinColorID;
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preferences->faceID = this->faceID;
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preferences->facialHairStyleID = this->facialHairStyleID;
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preferences->hairStyleID = this->hairStyleID;
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}
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48
src/component/ComponentData.hpp
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48
src/component/ComponentData.hpp
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@ -0,0 +1,48 @@
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#ifndef COMPONENT_COMPONENT_DATA_HPP
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#define COMPONENT_COMPONENT_DATA_HPP
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#include "component/Types.hpp"
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#include <storm/String.hpp>
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#include <cstdint>
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class CM2Model;
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struct ComponentData {
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int32_t raceID = 0;
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int32_t sexID = 0;
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int32_t classID = 0;
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int32_t hairColorID = 0;
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int32_t skinColorID = 0;
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int32_t faceID = 0;
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int32_t facialHairStyleID = 0;
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int32_t hairStyleID = 0;
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CM2Model* model = nullptr;
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uint32_t flags = 0x0;
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char npcBakedTexturePath[STORM_MAX_PATH] = { '\0' };
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uint32_t geosets[NUM_GEOSET] = {
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001,
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101,
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201,
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301,
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401,
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501,
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601,
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702,
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801,
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901,
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1001,
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1101,
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1201,
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1301,
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1401,
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1501,
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1601,
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1701,
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1801,
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};
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void GetPreferences(CharacterPreferences* preferences);
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};
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#endif
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@ -102,40 +102,4 @@ struct CharacterPreferences {
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int32_t hairStyleID;
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};
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struct ComponentData {
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int32_t raceID = 0;
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int32_t sexID = 0;
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int32_t classID = 0;
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int32_t hairColorID = 0;
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int32_t skinColorID = 0;
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int32_t faceID = 0;
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int32_t facialHairStyleID = 0;
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int32_t hairStyleID = 0;
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CM2Model* model = nullptr;
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uint32_t flags = 0x0;
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char npcBakedTexturePath[STORM_MAX_PATH] = { '\0' };
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uint32_t geosets[NUM_GEOSET] = {
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001,
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101,
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201,
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301,
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401,
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501,
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601,
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702,
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801,
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901,
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1001,
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1101,
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1201,
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1301,
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1401,
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1501,
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1601,
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1701,
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1801,
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};
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};
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#endif
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@ -1,4 +1,5 @@
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#include "component/Util.hpp"
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#include "component/ComponentData.hpp"
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#include "component/Types.hpp"
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#include "db/Db.hpp"
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#include "object/Types.hpp"
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