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feat(object): handle creature geosets and skins in CGUnit_C::PostInit
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@@ -1604,6 +1604,10 @@ void CM2Model::LinkToCallbackListTail() {
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this->m_shared->m_callbackListTail = &this->m_callbackNext;
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}
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void CM2Model::OptimizeVisibleGeometry() {
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// TODO
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}
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int32_t CM2Model::ProcessCallbacks() {
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// TODO
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return 1;
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@@ -178,6 +178,7 @@ class CM2Model {
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int32_t IsDrawable(int32_t a2, int32_t a3);
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int32_t IsLoaded(int32_t a2, int32_t attachments);
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void LinkToCallbackListTail();
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void OptimizeVisibleGeometry();
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int32_t ProcessCallbacks();
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void ProcessCallbacksRecursive();
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uint32_t Release();
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