feat(object): handle creature geosets and skins in CGUnit_C::PostInit
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run

This commit is contained in:
fallenoak committed 2026-02-13 21:10:02 -06:00
1 parent 6860d86369
commit 04c3dac382
5 files changed
+94

No files matched your search

+13
View File
@@ -1,4 +1,6 @@
#include "object/client/CGUnit_C.hpp"
#include "component/CCharacterComponent.hpp"
#include "model/Model2.hpp"
#include "object/client/ObjMgr.hpp"
#include "db/Db.hpp"
#include "ui/Game.hpp"
@@ -175,6 +177,17 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
this->CGObject_C::PostInit(time, init, a4);
// TODO
if (this->m_displayInfo) {
CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
if (this->m_modelData) {
this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
}
}
// TODO
}
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {