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feat(object): handle creature geosets and skins in CGUnit_C::PostInit
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@@ -1,4 +1,6 @@
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#include "object/client/CGUnit_C.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "model/Model2.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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@@ -175,6 +177,17 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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this->CGObject_C::PostInit(time, init, a4);
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// TODO
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if (this->m_displayInfo) {
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CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
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CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
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if (this->m_modelData) {
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this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
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}
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}
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// TODO
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}
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void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
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