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feat(ui): implement Script_FillLocalizedClassList
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e51df96e8d
commit
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@ -1,11 +1,13 @@
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#include "ui/game/ScriptEvents.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "object/Client.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/ScriptFunctionsSystem.hpp"
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#include "ui/game/CGGameUI.hpp"
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#include "ui/game/ScriptUtil.hpp"
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#include "util/GUID.hpp"
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#include "util/Lua.hpp"
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#include "util/StringTo.hpp"
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#include "util/Unimplemented.hpp"
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namespace {
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@ -707,7 +709,29 @@ int32_t Script_IsXPUserDisabled(lua_State* L) {
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}
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int32_t Script_FillLocalizedClassList(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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if (lua_type(L, 1) != LUA_TTABLE) {
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luaL_error(L, "Usage: FillLocalizedClassList(classTable[, isFemale])");
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return 0;
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}
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auto isFemale = StringToBOOL(L, 2, 0);
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auto sex = isFemale ? UNITSEX_FEMALE : UNITSEX_MALE;
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lua_settop(L, 1);
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for (int32_t i = 0; i < g_chrClassesDB.GetNumRecords(); ++i) {
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auto classRec = g_chrClassesDB.GetRecordByIndex(i);
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if (classRec) {
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auto displayName = CGUnit_C::GetDisplayClassNameFromRecord(classRec, sex, 0);
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lua_pushstring(L, classRec->m_filename);
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lua_pushstring(L, displayName);
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lua_settable(L, -3);
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}
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}
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return 1;
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}
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}
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