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feat(client): implement ReceiveNewTimeSpeed
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@ -1,12 +1,14 @@
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#include "client/ClientHandlers.hpp"
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#include "Client.hpp"
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#include "console/Console.hpp"
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#include "db/Db.hpp"
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#include "object/Client.hpp"
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#include "util/Time.hpp"
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#include "util/Unimplemented.hpp"
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#include "world/World.hpp"
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#include <common/DataStore.hpp>
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#include <tempest/Vector.hpp>
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#include <cstdint>
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#include <tempest/Vector.hpp>
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static float s_newFacing;
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static C3Vector s_newPosition;
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@ -91,7 +93,37 @@ int32_t ReceiveNewGameTime(void* param, NETMESSAGE msgId, uint32_t time, CDataSt
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}
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int32_t ReceiveNewTimeSpeed(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
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WHOA_UNIMPLEMENTED(0);
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uint32_t encodedTime;
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msg->Get(encodedTime);
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float newSpeed;
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msg->Get(newSpeed);
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uint32_t holidayOffset;
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msg->Get(holidayOffset);
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if (!msg->IsRead()) {
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STORM_ASSERT(msg->IsFinal());
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// TODO ConsoleWriteA("Malformed message received: Id = %d, Len = %d, Read = %d\n", DEFAULT_COLOR, msgId, msg->Size(), msg->Tell());
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return 0;
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}
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WowTime newTime;
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WowTime::WowDecodeTime(encodedTime, &newTime);
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newTime.m_holidayOffset = holidayOffset;
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g_clientGameTime.GameTimeSetTime(newTime, true);
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// TODO UpdateTime();
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auto oldSpeed = g_clientGameTime.GameTimeSetMinutesPerSecond(newSpeed);
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char logStr[256];
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SStrPrintf(logStr, sizeof(logStr), "Gamespeed set from %.03f to %.03f", oldSpeed, newSpeed);
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ConsoleWrite(logStr, DEFAULT_COLOR);
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return 1;
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}
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int32_t ReceiveServerTime(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
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