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feat(glue): implement Script_GetSelectedClass
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@ -1,7 +1,11 @@
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#include "glue/CCharacterCreationScript.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "db/Db.hpp"
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#include "glue/CCharacterCreation.hpp"
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#include "object/client/Unit_C.hpp"
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#include "ui/FrameScript.hpp"
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#include "ui/Types.hpp"
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#include "ui/game/CGLookingForGroup.hpp"
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#include "ui/simple/CSimpleModelFFX.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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@ -70,7 +74,39 @@ int32_t Script_GetSelectedSex(lua_State* L) {
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}
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int32_t Script_GetSelectedClass(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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auto classRec = g_chrClassesDB.GetRecord(CCharacterCreation::s_selectedClassID);
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if (!classRec) {
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return 0;
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}
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auto displayName = CGUnit_C::GetDisplayClassNameFromRecord(
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classRec,
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static_cast<UNIT_SEX>(CCharacterCreation::s_character->m_data.sexID),
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nullptr
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);
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lua_pushstring(L, displayName);
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lua_pushstring(L, classRec->m_filename);
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int32_t classIndex = 0;
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for (auto i = 0; i < g_chrClassesDB.GetNumRecords(); i++) {
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auto rec = g_chrClassesDB.GetRecordByIndex(i);
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if (rec->m_ID == CCharacterCreation::s_selectedClassID) {
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classIndex = i;
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}
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}
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lua_pushnumber(L, classIndex + 1);
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auto classRoles = CGLookingForGroup::GetClassRoles(CCharacterCreation::s_selectedClassID);
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lua_pushboolean(L, classRoles & CLASS_ROLE_TANK);
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lua_pushboolean(L, classRoles & CLASS_ROLE_HEALER);
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lua_pushboolean(L, classRoles & CLASS_ROLE_DAMAGE);
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return 6;
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}
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int32_t Script_SetSelectedRace(lua_State* L) {
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