feat(ui): implement CSimpleFrame_CreateFontString

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fallenoak 2026-02-09 08:33:24 -06:00
parent 0d001d4b3f
commit 121f41d6b8
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@ -3,6 +3,8 @@
#include "ui/CBackdropGenerator.hpp"
#include "ui/FrameScript.hpp"
#include "ui/FrameXML.hpp"
#include "ui/simple/CSimpleFont.hpp"
#include "ui/simple/CSimpleFontString.hpp"
#include "ui/simple/CSimpleFrame.hpp"
#include "ui/simple/CSimpleTexture.hpp"
#include "util/Lua.hpp"
@ -85,7 +87,73 @@ int32_t CSimpleFrame_CreateTexture(lua_State* L) {
}
int32_t CSimpleFrame_CreateFontString(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleFrame::GetObjectType();
auto frame = static_cast<CSimpleFrame*>(FrameScript_GetObjectThis(L, type));
const char* name = nullptr;
if (lua_isstring(L, 2)) {
name = lua_tostring(L, 2);
}
int32_t drawlayer = DRAWLAYER_ARTWORK;
if (lua_isstring(L, 3)) {
auto drawlayerStr = lua_tostring(L, 3);
StringToDrawLayer(drawlayerStr, drawlayer);
}
CSimpleFont* inheritFont = nullptr;
XMLNode* inheritNode = nullptr;
if (lua_type(L, 4) == LUA_TSTRING) {
auto inheritName = lua_tostring(L, 4);
inheritFont = CSimpleFont::GetFont(inheritName, 0);
if (!inheritFont) {
const char* tainted;
bool locked;
inheritNode = FrameXML_AcquireHashNode(inheritName, tainted, locked);
if (!inheritNode) {
luaL_error(L, "%s:CreateFontString(): Couldn't find inherited node \"%s\"", frame->GetDisplayName(), inheritName);
return 0;
}
if (locked) {
luaL_error(L, "%s:CreateFontString(): Recursively inherited node \"%s\"", frame->GetDisplayName(), inheritName);
return 0;
}
}
}
// TODO CDataAllocator::GetData
auto string = STORM_NEW(CSimpleFontString)(frame, drawlayer, true);
if (name && *name) {
string->SetName(name);
}
if (inheritFont) {
string->SetFontObject(inheritFont);
} else if (inheritNode) {
CStatus status;
string->LoadXML(inheritNode, &status);
string->PostLoadXML(inheritNode, &status);
auto inheritName = lua_tostring(L, 4);
FrameXML_ReleaseHashNode(inheritName);
}
// TODO anim related logic?
if (!string->lua_registered) {
string->RegisterScriptObject(nullptr);
}
lua_rawgeti(L, LUA_REGISTRYINDEX, string->lua_objectRef);
return 1;
}
int32_t CSimpleFrame_GetBoundsRect(lua_State* L) {