feat(ui): implement Script_UnitIsPlayer
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This commit is contained in:
fallenoak 2026-02-01 13:05:52 -06:00
parent bc3b469266
commit 184d3b041f
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@ -1,6 +1,11 @@
#include "ui/game/ScriptEvents.hpp" #include "ui/game/ScriptEvents.hpp"
#include "object/client/ObjMgr.hpp"
#include "ui/FrameScript.hpp" #include "ui/FrameScript.hpp"
#include "ui/ScriptFunctionsSystem.hpp" #include "ui/ScriptFunctionsSystem.hpp"
#include "ui/game/CGGameUI.hpp"
#include "ui/game/ScriptUtil.hpp"
#include "util/GUID.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp" #include "util/Unimplemented.hpp"
namespace { namespace {
@ -18,7 +23,19 @@ int32_t Script_UnitIsUnit(lua_State* L) {
} }
int32_t Script_UnitIsPlayer(lua_State* L) { int32_t Script_UnitIsPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0); auto token = lua_tostring(L, 1);
WOWGUID guid = 0;
Script_GetGUIDFromToken(token, guid, false);
auto object = ClntObjMgrObjectPtr(guid, TYPE_PLAYER, __FILE__, __LINE__);
if (object || CGGameUI::IsRaidMember(guid)) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
} }
int32_t Script_UnitIsInMyGuild(lua_State* L) { int32_t Script_UnitIsInMyGuild(lua_State* L) {