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feat(object): add player class to object client header
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#ifndef OBJECT_CLIENT_HPP
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#ifndef OBJECT_CLIENT_HPP
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#define OBJECT_CLIENT_HPP
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#define OBJECT_CLIENT_HPP
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#include "client/CGPlayer_C.hpp"
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#include "client/ObjMgr.hpp"
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#include "client/ObjMgr.hpp"
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#include "object/Types.hpp"
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#include "object/Types.hpp"
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