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feat(sound): add SESound::SetMasterVolume
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@@ -715,6 +715,20 @@ void SESound::SetChannelGroupVolume(const char* name, float volume) {
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channelGroup->m_dirty = true;
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channelGroup->m_dirty = true;
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}
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}
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void SESound::SetMasterVolume(float volume) {
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if (!SESound::s_Initialized) {
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return;
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}
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if (volume < 0.0f || volume > 1.0f) {
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return;
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}
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auto masterChannelGroup = &SESound::s_ChannelGroups[0];
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masterChannelGroup->m_volume = volume;
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masterChannelGroup->m_dirty = true;
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}
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void SESound::CompleteLoad() {
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void SESound::CompleteLoad() {
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if (!this->m_internal) {
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if (!this->m_internal) {
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return;
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return;
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@@ -39,6 +39,7 @@ class SESound {
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static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
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static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
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static void MuteChannelGroup(const char* name, bool mute);
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static void MuteChannelGroup(const char* name, bool mute);
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static void SetChannelGroupVolume(const char* name, float volume);
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static void SetChannelGroupVolume(const char* name, float volume);
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static void SetMasterVolume(float volume);
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// Public member functions
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// Public member functions
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void CompleteLoad();
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void CompleteLoad();
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