feat(client): implement LoginVerifyWorldHandler

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fallenoak 2025-10-07 20:34:36 -05:00
parent c92ca27a06
commit 20518b738b
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@ -1,9 +1,54 @@
#include "client/ClientHandlers.hpp"
#include "client/ObjMgr.hpp"
#include "console/Console.hpp"
#include "db/Db.hpp"
#include <common/DataStore.hpp>
#include <tempest/Vector.hpp>
#include <cstdint>
static float s_newFacing;
static C3Vector s_newPosition;
static uint32_t s_newZoneID;
static const char* s_newMapname;
void LoadNewWorld(const void* eventData, void* param) {
// TODO
};
int32_t LoginVerifyWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
// TODO
uint32_t zoneID;
C3Vector position = { 0.0f, 0.0f, 0.0f };
float facing;
return 0;
msg->Get(zoneID);
msg->Get(position.x);
msg->Get(position.y);
msg->Get(position.z);
msg->Get(facing);
if (zoneID == ClntObjMgrGetMapID()) {
return 1;
}
s_newFacing = facing;
s_newPosition = position;
s_newZoneID = zoneID;
auto map = g_mapDB.GetRecord(zoneID);
if (!map) {
ConsoleWrite("Bad SMSG_NEW_WORLD zoneID\n", DEFAULT_COLOR);
return 0;
}
s_newMapname = map->m_directory;
LoadNewWorld(nullptr, nullptr);
return 1;
}
int32_t NewWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {