diff --git a/src/component/CCharacterComponent.cpp b/src/component/CCharacterComponent.cpp index 019be87..ccae0eb 100644 --- a/src/component/CCharacterComponent.cpp +++ b/src/component/CCharacterComponent.cpp @@ -105,8 +105,8 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR return -1; } - auto modelPath = "Item\\ObjectComponents\\Weapon\\"; - auto texturePath = "Item\\ObjectComponents\\Weapon\\"; + auto itemModelPath = "Item\\ObjectComponents\\Weapon\\"; + auto itemTexturePath = "Item\\ObjectComponents\\Weapon\\"; GEOCOMPONENTLINKS itemLink; GEOCOMPONENTLINKS sheatheLink; @@ -130,8 +130,8 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR } if (shield) { - modelPath = "Item\\ObjectComponents\\Shield\\"; - texturePath = "Item\\ObjectComponents\\Shield\\"; + itemModelPath = "Item\\ObjectComponents\\Shield\\"; + itemTexturePath = "Item\\ObjectComponents\\Shield\\"; itemLink = ATTACH_SHIELD; } @@ -145,10 +145,10 @@ int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoR return -1; } - SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s", modelPath, displayRec->m_modelName[0]); + SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s", itemModelPath, displayRec->m_modelName[0]); SStrCopy(s_pathEnd, s_buffer); - SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s.blp", texturePath, displayRec->m_modelTexture[0]); + SStrPrintf(s_buffer, sizeof(s_buffer), "%s%s.blp", itemTexturePath, displayRec->m_modelTexture[0]); SStrCopy(s_pathEnd2, s_buffer); if (visualID == 0) {