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feat(component): add CCharacterComponent::AddHandItem
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@ -79,6 +79,10 @@ CStatus s_status;
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#define TEXTURE_INDEX(section, texture) (3 * section + texture)
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void CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool a5, bool a6, bool a7, int32_t a8) {
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// TODO
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}
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CCharacterComponent* CCharacterComponent::AllocComponent() {
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uint32_t memHandle;
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void* mem;
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@ -47,6 +47,7 @@ class CCharacterComponent {
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static uint32_t s_textureSize;
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// Static functions
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static void AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool a5, bool a6, bool a7, int32_t a8);
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static CCharacterComponent* AllocComponent();
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static HTEXTURE CreateTexture(const char* fileName, CStatus* status);
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static void Initialize();
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