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feat(component): show default geosets in CCharacterComponent::GeosRenderPrep
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@ -16,6 +16,13 @@ void CCharacterComponent::GeosRenderPrep() {
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// Show base "skin" section (0)
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this->m_data.model->SetGeometryVisible(0, 0, 1);
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// Show default geosets
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for (int32_t i = 0; i < NUM_GEOSET; i++) {
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// TODO handle 1703
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this->m_data.model->SetGeometryVisible(this->m_data.defaultGeosets[i], this->m_data.defaultGeosets[i], 1);
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}
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// TODO
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this->m_flags &= ~0x4;
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@ -1,6 +1,7 @@
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#ifndef COMPONENT_C_CHARACTER_COMPONENT_HPP
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#define COMPONENT_C_CHARACTER_COMPONENT_HPP
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#include "component/Types.hpp"
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#include <cstdint>
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class CM2Model;
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@ -17,6 +18,28 @@ struct ComponentData {
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CM2Model* model = nullptr;
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uint32_t flags = 0x0;
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uint8_t byte28 = 0;
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uint32_t defaultGeosets[NUM_GEOSET] = {
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001,
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101,
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201,
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301,
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401,
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501,
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601,
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702,
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801,
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901,
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1001,
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1101,
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1201,
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1301,
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1401,
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1501,
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1601,
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1701,
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1801,
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};
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};
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class CCharacterComponent {
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27
src/component/Types.hpp
Normal file
27
src/component/Types.hpp
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@ -0,0 +1,27 @@
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#ifndef COMPONENT_TYPES_HPP
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#define COMPONENT_TYPES_HPP
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enum COMPONENT_GEOSET {
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GEOSET_HEAD = 0,
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GEOSET_BEARD = 1,
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GEOSET_SIDEBURNS = 2,
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GEOSET_MOUSTACHE = 3,
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GEOSET_GLOVES = 4,
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GEOSET_BOOTS = 5,
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GEOSET_SHIRT = 6,
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GEOSET_EARS = 7,
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GEOSET_SLEEVES = 8,
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GEOSET_LEGS = 9,
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GEOSET_SHIRT_DOUBLET = 10,
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GEOSET_PANT_DOUBLET = 11,
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GEOSET_TABARD = 12,
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GEOSET_ROBE = 13,
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GEOSET_LOINCLOTH = 14,
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GEOSET_CAPE = 15,
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GEOSET_FACIAL_JEWELRY = 16,
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GEOSET_EYE_EFFECTS = 17,
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GEOSET_BELT = 18,
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NUM_GEOSET
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};
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#endif
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