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https://github.com/whoahq/whoa.git
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chore(gx): improve parameter and variable names in TEXTLINETEXTURE::WriteGeometry
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parent
1f160ebd06
commit
30fd02c942
@ -28,8 +28,8 @@ void TEXTLINETEXTURE::Recycle(TEXTLINETEXTURE* ptr) {
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}
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}
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void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColor, const C2Vector& shadowOffset, const CImVector& shadowColor, const C3Vector& viewTranslation, bool hasShadow, bool a8, int32_t ofs, int32_t size) {
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if (!size || !this->m_vert.Count()) {
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void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buffer, const CImVector& fontColor, const C2Vector& shadowOffset, const CImVector& shadowColor, const C3Vector& viewTranslation, bool hasShadow, bool a8, int32_t vertexOffset, int32_t vertexCount) {
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if (!vertexCount || !this->m_vert.Count()) {
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return;
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}
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@ -37,14 +37,14 @@ void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColo
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? this->m_colors.Count()
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: 0;
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if (ofs >= this->m_vert.Count()) {
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if (vertexOffset >= this->m_vert.Count()) {
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return;
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}
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uint32_t v24 = this->m_vert.Count() - ofs;
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uint32_t v24 = this->m_vert.Count() - vertexOffset;
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if (size >= v24) {
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size = v24;
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if (vertexCount >= v24) {
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vertexCount = v24;
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}
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if (hasShadow) {
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@ -54,19 +54,19 @@ void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColo
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viewTranslation.z
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};
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auto color = colorCount ? this->m_colors[ofs] : fontColor;
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auto color = colorCount ? this->m_colors[vertexOffset] : fontColor;
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for (int32_t i = 0; i < size; i++) {
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auto& vert = this->m_vert[i + ofs];
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for (int32_t i = 0; i < vertexCount; i++) {
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auto& vertex = this->m_vert[vertexOffset + i];
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C3Vector p = {
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vert.vc.x + shadowTranslation.x,
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vert.vc.y + shadowTranslation.y,
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vert.vc.z + shadowTranslation.z
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vertex.vc.x + shadowTranslation.x,
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vertex.vc.y + shadowTranslation.y,
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vertex.vc.z + shadowTranslation.z
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};
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buf->p = p;
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buf->tc[0] = vert.tc;
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buffer->p = p;
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buffer->tc[0] = vertex.tc;
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auto formattedShadowColor = shadowColor;
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if (a8 && colorCount) {
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@ -75,9 +75,9 @@ void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColo
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);
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}
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GxFormatColor(formattedShadowColor);
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buf->c = formattedShadowColor;
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buffer->c = formattedShadowColor;
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buf++;
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buffer++;
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}
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}
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@ -85,10 +85,10 @@ void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColo
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// // TODO
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// }
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for (int32_t i = 0; i < size; i++) {
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auto& vert = this->m_vert[i + ofs];
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for (int32_t i = 0; i < vertexCount; i++) {
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auto& vertex = this->m_vert[vertexOffset + i];
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auto color = colorCount ? this->m_colors[i + ofs] : fontColor;
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auto color = colorCount ? this->m_colors[vertexOffset + i] : fontColor;
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GxFormatColor(color);
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// if (BATCHEDRENDERFONTDESC::s_billboarded) {
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@ -97,17 +97,17 @@ void TEXTLINETEXTURE::WriteGeometry(CGxVertexPCT* buf, const CImVector& fontColo
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// }
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C3Vector p = {
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vert.vc.x + viewTranslation.x,
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vert.vc.y + viewTranslation.y,
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vert.vc.z + viewTranslation.z
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vertex.vc.x + viewTranslation.x,
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vertex.vc.y + viewTranslation.y,
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vertex.vc.z + viewTranslation.z
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};
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buf->p = p;
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buf->tc[0] = vert.tc;
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buffer->p = p;
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buffer->tc[0] = vertex.tc;
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buf->c = color;
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buffer->c = color;
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buf++;
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buffer++;
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}
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}
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@ -27,7 +27,7 @@ class TEXTLINETEXTURE {
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TSGrowableArray<CImVector> m_colors;
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// Member functions
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void WriteGeometry(CGxVertexPCT*, const CImVector&, const C2Vector&, const CImVector&, const C3Vector&, bool hasShadow, bool, int32_t, int32_t);
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void WriteGeometry(CGxVertexPCT*, const CImVector&, const C2Vector&, const CImVector&, const C3Vector&, bool hasShadow, bool, int32_t vertexOffset, int32_t vertexCount);
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};
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class CGxString : public TSLinkedNode<CGxString> {
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@ -173,14 +173,14 @@ void BATCHEDRENDERFONTDESC::RenderBatch() {
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int32_t sliceOffset = 0;
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while (vertsNeeded) {
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int32_t sliceSize = std::min(vertsNeeded, batchCapacity);
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int32_t sliceCount = std::min(vertsNeeded, batchCapacity);
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string->WriteGeometry(vertexBuf, i, sliceOffset, sliceSize);
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string->WriteGeometry(vertexBuf, i, sliceOffset, sliceCount);
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vertsNeeded -= sliceSize;
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sliceOffset += sliceSize;
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batchCapacity -= sliceSize;
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vertexBuf += sliceSize;
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vertsNeeded -= sliceCount;
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sliceOffset += sliceCount;
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batchCapacity -= sliceCount;
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vertexBuf += sliceCount;
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if (!batchCapacity) {
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vertexBuf = this->UnlockVertexPtrAndRender(vertexStream, maxBatchCapacity);
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