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feat(glue): implement Script_GetAvailableClasses
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parent
4c8ee85266
commit
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@ -150,7 +150,30 @@ int32_t Script_GetAvailableRaces(lua_State* L) {
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}
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int32_t Script_GetAvailableClasses(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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for (int32_t i = 0; i < g_chrClassesDB.GetNumRecords(); i++) {
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auto classRec = g_chrClassesDB.GetRecordByIndex(i);
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auto displayName = CGUnit_C::GetDisplayClassNameFromRecord(
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classRec,
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static_cast<UNIT_SEX>(CCharacterCreation::s_character->m_data.sexID),
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nullptr
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);
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int32_t accountExpansion = ClientServices::Connection()->m_accountExpansion;
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int32_t requiredExpansion = classRec->m_requiredExpansion;
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if (displayName) {
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lua_pushstring(L, displayName);
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lua_pushstring(L, classRec->m_filename);
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lua_pushnumber(L, accountExpansion >= requiredExpansion);
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} else {
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lua_pushnil(L);
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lua_pushnil(L);
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lua_pushnil(L);
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}
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}
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return g_chrClassesDB.GetNumRecords() * 3;
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}
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int32_t Script_GetClassesForRace(lua_State* L) {
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