feat(glue): implement Script_GetAvailableClasses

This commit is contained in:
fallenoak 2025-12-30 10:24:27 -06:00
parent 4c8ee85266
commit 31d8a61062
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@ -150,7 +150,30 @@ int32_t Script_GetAvailableRaces(lua_State* L) {
}
int32_t Script_GetAvailableClasses(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
for (int32_t i = 0; i < g_chrClassesDB.GetNumRecords(); i++) {
auto classRec = g_chrClassesDB.GetRecordByIndex(i);
auto displayName = CGUnit_C::GetDisplayClassNameFromRecord(
classRec,
static_cast<UNIT_SEX>(CCharacterCreation::s_character->m_data.sexID),
nullptr
);
int32_t accountExpansion = ClientServices::Connection()->m_accountExpansion;
int32_t requiredExpansion = classRec->m_requiredExpansion;
if (displayName) {
lua_pushstring(L, displayName);
lua_pushstring(L, classRec->m_filename);
lua_pushnumber(L, accountExpansion >= requiredExpansion);
} else {
lua_pushnil(L);
lua_pushnil(L);
lua_pushnil(L);
}
}
return g_chrClassesDB.GetNumRecords() * 3;
}
int32_t Script_GetClassesForRace(lua_State* L) {