feat(object): add CGUnit_C::GetPosition

This commit is contained in:
fallenoak 2026-02-27 20:25:16 -06:00
parent 1b90dcb09b
commit 3a876398a7
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GPG Key ID: 7628F8E61AEA070D
4 changed files with 13 additions and 0 deletions

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@ -1,5 +1,6 @@
#include "object/client/CGUnit.hpp" #include "object/client/CGUnit.hpp"
#include "object/client/CGObject.hpp" #include "object/client/CGObject.hpp"
#include "object/client/CMovement_C.hpp"
uint32_t CGUnit::GetBaseOffset() { uint32_t CGUnit::GetBaseOffset() {
return CGObject::TotalFields(); return CGObject::TotalFields();
@ -33,6 +34,10 @@ int32_t CGUnit::GetNativeDisplayID() const {
return this->Unit()->nativeDisplayID; return this->Unit()->nativeDisplayID;
} }
C3Vector CGUnit::GetPosition() const {
return this->m_move->GetPosition();
}
CGUnitData* CGUnit::Unit() const { CGUnitData* CGUnit::Unit() const {
return this->m_unit; return this->m_unit;
} }

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@ -2,6 +2,7 @@
#define OBJECT_CLIENT_CG_UNIT_HPP #define OBJECT_CLIENT_CG_UNIT_HPP
#include "util/GUID.hpp" #include "util/GUID.hpp"
#include <tempest/Vector.hpp>
#include <cstdint> #include <cstdint>
class CMovement_C; class CMovement_C;
@ -89,6 +90,7 @@ class CGUnit {
: m_move(&move) {}; : m_move(&move) {};
int32_t GetDisplayID() const; int32_t GetDisplayID() const;
int32_t GetNativeDisplayID() const; int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;
protected: protected:
// Protected member variables // Protected member variables

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@ -175,6 +175,10 @@ int32_t CGUnit_C::GetModelFileName(const char*& name) const {
return modelDataRec->m_modelName ? true : false; return modelDataRec->m_modelName ? true : false;
} }
C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition();
}
void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) { void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
// TODO // TODO

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@ -28,6 +28,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// Virtual public member functions // Virtual public member functions
virtual ~CGUnit_C(); virtual ~CGUnit_C();
// TODO // TODO
virtual C3Vector GetPosition() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const; virtual int32_t GetModelFileName(const char*& name) const;
// TODO // TODO
virtual int32_t CanHighlight(); virtual int32_t CanHighlight();