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feat(glue): implement CCharacterCreation::SetSelectedSex
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6c3998b3b0
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@ -114,6 +114,10 @@ void CCharacterCreation::GetRandomRaceAndSex(ComponentData* data) {
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data->sexID = UNITSEX_MALE;
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}
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int32_t CCharacterCreation::GetSelectedRaceID() {
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return CCharacterCreation::s_races[CCharacterCreation::s_raceIndex];
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}
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void CCharacterCreation::Initialize() {
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CCharacterCreation::s_charFacing = 0.0f;
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CCharacterCreation::s_charCustomizeFrame = nullptr;
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@ -382,5 +386,64 @@ void CCharacterCreation::SetSelectedRace(int32_t raceIndex) {
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}
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void CCharacterCreation::SetSelectedSex(int32_t sexID) {
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// TODO
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if (sexID >= UNITSEX_LAST) {
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return;
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}
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auto currentRaceID = CCharacterCreation::s_character->m_data.raceID;
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auto currentSexID = CCharacterCreation::s_character->m_data.sexID;
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auto currentClassID = CCharacterCreation::s_selectedClassID;
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if (sexID == currentSexID) {
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return;
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}
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CCharacterCreation::SavePreferences();
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ComponentData data = {};
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data.raceID = currentRaceID;
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data.sexID = sexID;
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data.classID = currentClassID;
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auto existingCharacter = CCharacterCreation::s_existingCharacterIndex >= 0
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? CCharacterSelection::GetCharacterDisplay(CCharacterCreation::s_existingCharacterIndex)
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: nullptr;
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auto preferences = CCharacterCreation::s_charPreferences[CCharacterCreation::GetSelectedRaceID()][sexID];
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bool useExistingCharacter = existingCharacter
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&& existingCharacter->m_info.sexID == sexID
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&& existingCharacter->m_info.customizeFlags & 0x1;
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bool usePreferences = !useExistingCharacter && preferences;
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if (useExistingCharacter) {
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data.raceID = existingCharacter->m_info.raceID;
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data.sexID = existingCharacter->m_info.sexID;
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data.classID = existingCharacter->m_info.classID;
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data.skinColorID = existingCharacter->m_info.skinColorID;
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data.hairStyleID = existingCharacter->m_info.hairStyleID;
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data.hairColorID = existingCharacter->m_info.hairColorID;
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data.facialHairStyleID = existingCharacter->m_info.facialHairStyleID;
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data.faceID = existingCharacter->m_info.faceID;
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CCharacterCreation::CreateComponent(&data, false);
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} else if (usePreferences) {
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data.SetPreferences(preferences);
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data.classID = currentClassID;
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// TODO CCharacterComponent::ValidateComponentData(&data, 0);
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CCharacterCreation::CreateComponent(&data, false);
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} else {
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data.raceID = currentRaceID;
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data.sexID = sexID;
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data.classID = currentClassID;
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CCharacterCreation::CreateComponent(&data, true);
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}
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// TODO name gen stuff
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CGlueLoading::StartLoad(CCharacterCreation::s_character, true);
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}
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@ -30,6 +30,7 @@ class CCharacterCreation {
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static void Dress();
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static int32_t GetRandomClassID();
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static void GetRandomRaceAndSex(ComponentData* data);
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static int32_t GetSelectedRaceID();
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static void Initialize();
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static bool IsClassValid(int32_t classID);
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static bool IsRaceClassValid(int32_t raceID, int32_t classID);
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@ -249,7 +249,20 @@ int32_t Script_SetSelectedRace(lua_State* L) {
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}
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int32_t Script_SetSelectedSex(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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if (!lua_isnumber(L, 1)) {
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luaL_error(L, "Usage: SetSelectedSex(index)");
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return 0;
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}
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auto sexIndex = lua_tointeger(L, 1);
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for (int32_t sexID = 0; sexID < UNITSEX_LAST; sexID++) {
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if (sexIndex == g_glueFrameScriptGenders[sexID]) {
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CCharacterCreation::SetSelectedSex(sexID);
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}
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}
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return 0;
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}
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int32_t Script_SetSelectedClass(lua_State* L) {
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