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feat(sound): implement SESound::CompleteLoad
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d4db397379
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@ -170,7 +170,13 @@ void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, cons
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}
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void SESound::CompleteLoad() {
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// TODO
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if (!this->m_internal) {
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return;
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}
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if (this->m_internal->m_type == 1 && this->m_internal->m_loaded) {
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static_cast<SEDiskSound*>(this->m_internal)->CompleteNonBlockingLoad();
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}
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}
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int32_t SESound::Load(const char* filename, int32_t a3, FMOD::SoundGroup* soundGroup1, FMOD::SoundGroup* soundGroup2, bool a6, bool a7, uint32_t a8, int32_t a9, uint32_t a10) {
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@ -5,3 +5,7 @@ SESoundInternal::SESoundInternal() {
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// TODO
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this->m_uniqueID = SESound::s_UniqueID++;
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}
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void SEDiskSound::CompleteNonBlockingLoad() {
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// TODO
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}
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@ -48,6 +48,9 @@ class SEDiskSound : public SESoundInternal {
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FMOD::Sound* m_fmodSound = nullptr;
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// TODO
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SoundCacheNode* m_cacheNode = nullptr;
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// Member functions
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void CompleteNonBlockingLoad();
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};
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class SEMemorySound : public SESoundInternal {
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