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feat(sound): add SI2::StopGlueMusic
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5b714b0650
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485a93aa30
@ -1018,6 +1018,18 @@ void SI2::StartGlueMusic(const char* name) {
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EventRegister(EVENT_ID_POLL, &SI2::GlueMusicUpdate);
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}
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int32_t SI2::StopGlueMusic(float fadeOutTime) {
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EventUnregister(EVENT_ID_POLL, &SI2::GlueMusicUpdate);
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s_GlueMusicName[0] = '\0';
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if (fadeOutTime < 0.0f) {
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fadeOutTime = -1.0f;
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}
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return SI2::StopOrFadeOut(&s_GlueMusicObject, 0, fadeOutTime, 1);
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}
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int32_t SI2::StopOrFadeOut(SOUNDKITOBJECT* object, int32_t stop, float fadeOutTime, int32_t a4) {
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auto userData = static_cast<SI2USERDATA*>(object->m_sound.GetUserData());
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@ -36,6 +36,7 @@ class SI2 {
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static void RegisterUserCVars();
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static void RegisterScriptFunctions();
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static void StartGlueMusic(const char* name);
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static int32_t StopGlueMusic(float fadeOutTime);
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static int32_t StopOrFadeOut(SOUNDKITOBJECT* object, int32_t stop, float fadeOutTime, int32_t a4);
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};
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