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feat(component): implement CCharacterComponent::UpdateItemLU
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@ -1510,7 +1510,23 @@ void CCharacterComponent::UpdateItemLL(ITEM_SLOT itemSlot, const ItemDisplayInfo
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void CCharacterComponent::UpdateItemLU(ITEM_SLOT itemSlot, const ItemDisplayInfoRec* displayRec, bool update) {
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void CCharacterComponent::UpdateItemLU(ITEM_SLOT itemSlot, const ItemDisplayInfoRec* displayRec, bool update) {
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// TODO
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auto priority = s_itemPriority[itemSlot][SECTION_LEG_UPPER];
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if (update) {
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if (!this->UpdateItemDisplay(SECTION_LEG_UPPER, displayRec, priority)) {
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return;
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}
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} else {
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this->ClearItemDisplay(SECTION_LEG_UPPER, priority);
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}
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if (priority != -1) {
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this->m_sectionDirty |= (1 << SECTION_LEG_UPPER);
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// TODO component request logic
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this->m_flags &= ~0x8;
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}
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}
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}
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void CCharacterComponent::UpdateItemTL(ITEM_SLOT itemSlot, const ItemDisplayInfoRec* displayRec, bool update) {
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void CCharacterComponent::UpdateItemTL(ITEM_SLOT itemSlot, const ItemDisplayInfoRec* displayRec, bool update) {
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