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chore(gx): rename CGxFormat::sampleCount to CGxFormat::multisampleCount
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53929a233e
commit
4f5c90b690
@ -29,7 +29,7 @@ class CGxFormat {
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int32_t maximize;
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Format depthFormat;
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C2iVector size;
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uint32_t sampleCount;
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uint32_t multisampleCount;
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Format colorFormat;
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uint32_t refreshRate;
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uint32_t vsync;
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@ -1376,10 +1376,10 @@ void CGxDeviceD3d::ISetPresentParms(D3DPRESENT_PARAMETERS& d3dpp, const CGxForma
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break;
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}
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if (format.sampleCount <= 1) {
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if (format.multisampleCount <= 1) {
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d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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} else {
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d3dpp.MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(format.sampleCount);
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d3dpp.MultiSampleType = static_cast<D3DMULTISAMPLE_TYPE>(format.multisampleCount);
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// TODO MultiSampleQuality
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}
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@ -313,7 +313,7 @@ int32_t CGxDeviceGLL::DeviceSetFormat(const CGxFormat& format) {
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format.refreshRate,
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v7,
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format.window ^ 1,
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format.sampleCount
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format.multisampleCount
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);
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OsInputPostEvent(OS_INPUT_SIZE, v15.right - v15.left, v15.bottom - v15.top, 0, 0);
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