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feat(ui): stub Script_GetGameTime
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@ -14,7 +14,10 @@ int32_t Script_GetTime(lua_State* L) {
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}
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int32_t Script_GetGameTime(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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// TODO real implementation
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lua_pushnumber(L, 1.0);
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lua_pushnumber(L, 15.0);
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WHOA_UNIMPLEMENTED(2);
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}
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int32_t Script_ConsoleExec(lua_State* L) {
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