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feat(ui): handle tab key events in CSimpleEditBox (#102)
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9cac949796
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@ -768,6 +768,11 @@ void CSimpleEditBox::OnEscapePressed() {
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// TODO
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}
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void CSimpleEditBox::OnTabPressed() {
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this->RunOnTabPressedScript();
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// TODO this->DispatchAction(EVENT_TAB);
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}
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void CSimpleEditBox::OnFrameSizeChanged(float width, float height) {
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CSimpleFrame::OnFrameSizeChanged(width, height);
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this->UpdateSizes();
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@ -879,6 +884,10 @@ int32_t CSimpleEditBox::OnLayerKeyDown(const CKeyEvent& evt) {
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return 1;
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}
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case KEY_TAB: {
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this->OnTabPressed();
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}
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// TODO
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// - remaining keys
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@ -1019,6 +1028,12 @@ void CSimpleEditBox::RunOnEnterPressedScript() {
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}
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}
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void CSimpleEditBox::RunOnTabPressedScript() {
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if (this->m_onTabPressed.luaRef) {
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this->RunScript(this->m_onTabPressed, 0, nullptr);
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}
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}
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void CSimpleEditBox::RunOnTextChangedScript(int32_t changed) {
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if (this->m_onTextChanged.luaRef) {
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auto L = FrameScript_GetContext();
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@ -93,12 +93,14 @@ class CSimpleEditBox : public CSimpleFrame, CSimpleFontedFrame {
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void MoveForward(int32_t highlight);
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void OnEnterPressed();
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void OnEscapePressed();
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void OnTabPressed();
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void OnTextChanged();
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int32_t PrevCharOffset(int32_t offset);
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void RunOnCursorChangedScript(float x, float y, float w, float h);
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void RunOnEditFocusGainedScript();
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void RunOnEditFocusLostScript();
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void RunOnEnterPressedScript();
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void RunOnTabPressedScript();
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void RunOnTextChangedScript(int32_t changed);
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void SetCursorPosition(int32_t position);
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void SetHistoryLines(int32_t a2);
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