From 62257ff89b65e123b5107ff8a2a0653b31abd383 Mon Sep 17 00:00:00 2001 From: fallenoak Date: Sun, 23 Nov 2025 23:04:26 -0600 Subject: [PATCH] feat(sound): add SESound::s_UniqueID --- src/sound/SESound.cpp | 1 + src/sound/SESound.hpp | 1 + 2 files changed, 2 insertions(+) diff --git a/src/sound/SESound.cpp b/src/sound/SESound.cpp index ee6c5f9..ab2766a 100644 --- a/src/sound/SESound.cpp +++ b/src/sound/SESound.cpp @@ -6,6 +6,7 @@ int32_t SESound::s_Initialized; FMOD::System* SESound::s_pGameSystem; +uint32_t SESound::s_UniqueID; void* FSoundAllocCallback(uint32_t size, FMOD_MEMORY_TYPE type, const char* sourcestr) { return SMemAlloc(size, "FMod", 0, 0x8); diff --git a/src/sound/SESound.hpp b/src/sound/SESound.hpp index bca1b7f..37a34cb 100644 --- a/src/sound/SESound.hpp +++ b/src/sound/SESound.hpp @@ -10,6 +10,7 @@ class SESound { // Static variables static int32_t s_Initialized; static FMOD::System* s_pGameSystem; + static uint32_t s_UniqueID; // Static functions static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);