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feat(glue): start character animation on character select screen
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1 file changed
+10
@@ -213,6 +213,16 @@ void CCharacterSelection::ShowCharacter() {
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// TODO lighting callback/arg
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character->component->m_data.model->SetBoneSequence(
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0xFFFFFFFF,
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0,
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0xFFFFFFFF,
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0,
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1.0f,
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1,
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1
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);
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// TODO load pet model
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CCharacterSelection::s_characterCount++;
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