From 6675586a2900fd814de087d166f7f0ff0de0d100 Mon Sep 17 00:00:00 2001 From: fallenoak Date: Sat, 21 Feb 2026 14:07:33 -0600 Subject: [PATCH] feat(ui): add CSimpleCamera::Position --- src/ui/simple/CSimpleCamera.cpp | 4 ++++ src/ui/simple/CSimpleCamera.hpp | 1 + 2 files changed, 5 insertions(+) diff --git a/src/ui/simple/CSimpleCamera.cpp b/src/ui/simple/CSimpleCamera.cpp index 15a0dc6..a4e67c2 100644 --- a/src/ui/simple/CSimpleCamera.cpp +++ b/src/ui/simple/CSimpleCamera.cpp @@ -84,6 +84,10 @@ C3Vector CSimpleCamera::Right() const { return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 }; } +const C3Vector& CSimpleCamera::Position() const { + return this->m_position; +} + void CSimpleCamera::SetFacing(const C3Vector& forward) { BuildBillboardMatrix(forward, this->m_facing); } diff --git a/src/ui/simple/CSimpleCamera.hpp b/src/ui/simple/CSimpleCamera.hpp index 3387a35..e5a166d 100644 --- a/src/ui/simple/CSimpleCamera.hpp +++ b/src/ui/simple/CSimpleCamera.hpp @@ -18,6 +18,7 @@ class CSimpleCamera { // Public member functions CSimpleCamera(float nearZ, float farZ, float fov); CM2Scene* GetScene(); + const C3Vector& Position() const; void SetFacing(const C3Vector& forward); void SetFacing(const C3Vector& forward, const C3Vector& up); void SetFacing(float yaw, float pitch, float roll);