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feat(gx): implement LoadingScreenDrawing
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#include "glue/CGlueMgr.hpp"
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#include "glue/CGlueMgr.hpp"
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#include "client/Client.hpp"
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#include "client/Client.hpp"
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#include "client/ClientServices.hpp"
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#include "client/ClientServices.hpp"
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#include "console/CVar.hpp"
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#include "glue/CRealmList.hpp"
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#include "glue/CRealmList.hpp"
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#include "glue/LoadingScreen.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Device.hpp"
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#include "gx/Device.hpp"
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#include "gx/LoadingScreen.hpp"
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#include "math/Utils.hpp"
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#include "math/Utils.hpp"
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#include "net/Connection.hpp"
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#include "net/Connection.hpp"
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#include "net/Login.hpp"
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#include "net/Login.hpp"
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#include "ui/FrameXML.hpp"
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#include "ui/FrameXML.hpp"
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#include "ui/Interface.hpp"
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#include "ui/Interface.hpp"
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#include "ui/ScriptFunctions.hpp"
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#include "ui/ScriptFunctions.hpp"
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#include "console/CVar.hpp"
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#include "util/Filesystem.hpp"
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#include "util/Filesystem.hpp"
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#include "util/Log.hpp"
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#include "util/Log.hpp"
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#include <cstdio>
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#include <common/MD5.hpp>
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#include <common/MD5.hpp>
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#include <cstdio>
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unsigned char InterfaceKey[256] = {
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unsigned char InterfaceKey[256] = {
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0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
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0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
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#include "glue/LoadingScreen.hpp"
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bool LoadingScreenDrawing() {
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// TODO
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return false;
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}
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#ifndef GLUE_LOADING_SCREEN_HPP
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#define GLUE_LOADING_SCREEN_HPP
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bool LoadingScreenDrawing();
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#endif
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8
src/gx/LoadingScreen.cpp
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8
src/gx/LoadingScreen.cpp
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#include "gx/LoadingScreen.hpp"
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#include "gx/Screen.hpp"
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static HLAYER s_loadingScreenLayer;
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bool LoadingScreenDrawing() {
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return s_loadingScreenLayer != nullptr;
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}
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6
src/gx/LoadingScreen.hpp
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6
src/gx/LoadingScreen.hpp
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#ifndef GX_LOADING_SCREEN_HPP
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#define GX_LOADING_SCREEN_HPP
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bool LoadingScreenDrawing();
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#endif
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