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feat(component): add CCharacterComponent::SetHairStyle
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55b7eacf23
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66c003e424
@ -716,6 +716,7 @@ void CCharacterComponent::Init(ComponentData* data, const char* a3) {
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// TODO
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this->SetSkinColor(this->m_data.skinColorID, false, true, a3);
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this->SetHairStyle(this->m_data.hairStyleID, a3);
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// TODO
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}
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@ -874,6 +875,44 @@ void CCharacterComponent::SetFace(int32_t faceID, bool a3, const char* a4) {
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this->m_flags &= ~0x8;
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}
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void CCharacterComponent::SetHairColor(int32_t hairColorID, bool a3, const char* a4) {
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// TODO
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}
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void CCharacterComponent::SetHairStyle(int32_t hairStyleID, const char* a3) {
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if (!ComponentValidateBase(
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CCharacterComponent::s_chrVarArray,
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this->m_data.raceID,
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this->m_data.sexID,
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VARIATION_HAIR,
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hairStyleID,
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this->m_data.hairColorID
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)) {
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return;
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}
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this->m_data.hairStyleID = hairStyleID;
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auto hairGeoset = ComponentGetHairGeoset(&this->m_data);
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this->m_data.geosets[0] = hairGeoset;
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bool isNPC = this->m_data.flags & 0x1;
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if (!isNPC) {
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this->LoadBaseVariation(VARIATION_HAIR, 1, this->m_data.hairStyleID, this->m_data.hairColorID, SECTION_HEAD_LOWER, a3);
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this->LoadBaseVariation(VARIATION_HAIR, 2, this->m_data.hairStyleID, this->m_data.hairColorID, SECTION_HEAD_UPPER, a3);
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}
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this->SetHairColor(this->m_data.hairColorID, false, a3);
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this->m_flags |= 0x4;
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this->m_sectionDirty |= (1 << SECTION_HEAD_LOWER) | (1 << SECTION_HEAD_UPPER);
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// TODO component request logic
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this->m_flags &= ~0x8;
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}
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void CCharacterComponent::SetSkinColor(int32_t skinColorID, bool a3, bool a4, const char* a5) {
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bool isNPC = this->m_data.flags & 0x1;
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@ -127,6 +127,8 @@ class CCharacterComponent {
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void RenderPrepSections();
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void ReplaceExtraSkinTexture(const char* a2);
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void SetFace(int32_t faceID, bool a3, const char* a4);
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void SetHairColor(int32_t hairColorID, bool a3, const char* a4);
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void SetHairStyle(int32_t hairStyleID, const char* a3);
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void SetSkinColor(int32_t skinColorID, bool a3, bool a4, const char* a5);
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int32_t VariationsLoaded(int32_t a2);
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};
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@ -1,4 +1,5 @@
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#include "component/Util.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "db/Db.hpp"
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#include "object/Types.hpp"
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#include <storm/Memory.hpp>
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@ -128,6 +129,19 @@ int32_t BuildComponentArray(uint32_t varArrayLength, st_race** varArrayPtr) {
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return 1;
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}
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int32_t ComponentGetHairGeoset(ComponentData* data) {
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for (int32_t i = 0; i < g_charHairGeosetsDB.GetNumRecords(); i++) {
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auto hairGeosetRec = g_charHairGeosetsDB.GetRecordByIndex(i);
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if (hairGeosetRec->m_raceID == data->raceID && hairGeosetRec->m_sexID == data->sexID && hairGeosetRec->m_variationID == data->hairStyleID) {
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auto geosetId = hairGeosetRec->m_geosetID;
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return geosetId > 0 ? geosetId : 1;
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}
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}
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return 1;
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}
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int32_t ComponentGetNumColors(st_race* varArray, int32_t raceId, int32_t sexId, COMPONENT_VARIATIONS sectionIndex, int32_t variationIndex) {
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auto& section = varArray[(raceId * UNITSEX_NUM_SEXES + sexId)].sections[sectionIndex];
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@ -6,6 +6,7 @@
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class CharSectionsRec;
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struct ComponentData;
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struct st_variation;
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struct st_color {
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@ -28,6 +29,8 @@ struct st_variation {
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int32_t BuildComponentArray(uint32_t varArrayLength, st_race** varArrayPtr);
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int32_t ComponentGetHairGeoset(ComponentData* data);
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int32_t ComponentGetNumColors(st_race* varArray, int32_t raceId, int32_t sexId, COMPONENT_VARIATIONS sectionIndex, int32_t variationIndex);
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CharSectionsRec* ComponentGetSectionsRecord(st_race* varArray, int32_t raceId, int32_t sexId, COMPONENT_VARIATIONS sectionIndex, int32_t variationIndex, int32_t colorIndex, bool* found);
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