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feat(object): add CGUnit_C::RefreshDataPointers
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@ -2,6 +2,7 @@
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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#include <storm/Error.hpp>
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WOWGUID CGUnit_C::s_activeMover;
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@ -95,6 +96,10 @@ const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, U
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CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
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// TODO
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this->RefreshDataPointers();
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// TODO
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}
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CGUnit_C::~CGUnit_C() {
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@ -115,16 +120,22 @@ int32_t CGUnit_C::CanBeTargetted() {
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return this->CanHighlight();
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}
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int32_t CGUnit_C::GetDisplayID() const {
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// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
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// native display ID.
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if (this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()) {
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return this->GetLocalDisplayID();
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}
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return this->CGUnit::GetDisplayID();
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}
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int32_t CGUnit_C::GetLocalDisplayID() const {
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return this->m_localDisplayID;
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}
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CreatureModelDataRec* CGUnit_C::GetModelData() const {
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// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
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// native display ID; otherwise prefer overridden display ID.
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auto displayID = this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()
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? this->GetLocalDisplayID()
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: this->GetDisplayID();
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auto displayID = this->GetDisplayID();
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auto creatureDisplayInfoRec = g_creatureDisplayInfoDB.GetRecord(displayID);
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@ -170,6 +181,63 @@ void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeM
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// TODO
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}
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void CGUnit_C::RefreshDataPointers() {
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auto displayID = this->GetDisplayID();
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// Display info
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this->m_displayInfo = g_creatureDisplayInfoDB.GetRecord(displayID);
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if (!this->m_displayInfo) {
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// TODO auto name = this->GetUnitName(0, 1);
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// TODO SysMsgPrintf(2, 2, "NOUNITDISPLAYID|%d|%s", displayID, name);
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this->m_displayInfo = g_creatureDisplayInfoDB.GetRecordByIndex(0);
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if (!this->m_displayInfo) {
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STORM_APP_FATAL("Error, NO creature display records found");
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}
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}
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// Display info extra
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this->m_displayInfoExtra = g_creatureDisplayInfoExtraDB.GetRecord(this->m_displayInfo->m_extendedDisplayInfoID);
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// Model data
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this->m_modelData = g_creatureModelDataDB.GetRecord(this->m_displayInfo->m_modelID);
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// Sound data
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this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_displayInfo->m_soundID);
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if (!this->m_soundData) {
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this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_modelData->m_soundID);
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}
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// Blood levels
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_displayInfo->m_bloodID);
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if (!this->m_bloodRec) {
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_modelData->m_bloodID);
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if (!this->m_bloodRec) {
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this->m_bloodRec = g_unitBloodLevelsDB.GetRecordByIndex(0);
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}
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}
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// Creature stats
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if (this->GetType() == HIER_TYPE_UNIT) {
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// TODO load creature stats
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}
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// Flags
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// TODO set flags
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}
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void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
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this->CGObject_C::SetStorage(storage, saved);
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@ -9,7 +9,11 @@
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class ChrClassesRec;
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class ChrRacesRec;
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class CreatureDisplayInfoRec;
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class CreatureDisplayInfoExtraRec;
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class CreatureModelDataRec;
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class CreatureSoundDataRec;
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class UnitBloodLevelsRec;
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class CGUnit_C : public CGObject_C, public CGUnit {
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public:
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@ -31,15 +35,27 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// Public member functions
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CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
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int32_t GetLocalDisplayID() const;
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int32_t GetDisplayID() const;
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CreatureModelDataRec* GetModelData() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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protected:
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// Protected member functions
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int32_t GetLocalDisplayID() const;
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void RefreshDataPointers();
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private:
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// Private member variables
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// TODO
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CreatureDisplayInfoRec* m_displayInfo;
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CreatureDisplayInfoExtraRec* m_displayInfoExtra;
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CreatureModelDataRec* m_modelData;
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CreatureSoundDataRec* m_soundData;
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// TODO
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UnitBloodLevelsRec* m_bloodRec;
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// TODO
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int32_t m_localDisplayID = 0;
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// TODO
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};
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