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feat(object): simplify getters in CGPlayer_C
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@ -14,20 +14,20 @@ CGPlayer_C::~CGPlayer_C() {
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// TODO
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// TODO
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}
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}
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uint32_t CGPlayer_C::GetActiveNextLevelXP() const {
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uint32_t CGPlayer_C::GetNextLevelXP() const {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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return 0;
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return 0;
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}
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}
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return this->GetNextLevelXP();
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return this->CGPlayer::GetNextLevelXP();
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}
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}
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uint32_t CGPlayer_C::GetActiveXP() const {
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uint32_t CGPlayer_C::GetXP() const {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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if (this->GetGUID() != ClntObjMgrGetActivePlayer()) {
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return 0;
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return 0;
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}
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}
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return this->GetXP();
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return this->CGPlayer::GetXP();
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}
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}
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void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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void CGPlayer_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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@ -15,8 +15,8 @@ class CGPlayer_C : public CGUnit_C, public CGPlayer {
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// Public member functions
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// Public member functions
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CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
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CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
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uint32_t GetActiveNextLevelXP() const;
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uint32_t GetNextLevelXP() const;
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uint32_t GetActiveXP() const;
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uint32_t GetXP() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostInitActivePlayer();
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void PostInitActivePlayer();
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void SetStorage(uint32_t* storage, uint32_t* saved);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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@ -189,7 +189,7 @@ int32_t Script_UnitXP(lua_State* L) {
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float xp = 0.0f;
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float xp = 0.0f;
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if (unit && unit->IsA(TYPE_PLAYER)) {
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if (unit && unit->IsA(TYPE_PLAYER)) {
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xp = static_cast<CGPlayer_C*>(unit)->GetActiveXP();
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xp = static_cast<CGPlayer_C*>(unit)->GetXP();
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}
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}
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lua_pushnumber(L, xp);
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lua_pushnumber(L, xp);
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@ -209,7 +209,7 @@ int32_t Script_UnitXPMax(lua_State* L) {
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float xpMax = 0.0f;
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float xpMax = 0.0f;
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if (unit && unit->IsA(TYPE_PLAYER)) {
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if (unit && unit->IsA(TYPE_PLAYER)) {
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xpMax = static_cast<CGPlayer_C*>(unit)->GetActiveNextLevelXP();
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xpMax = static_cast<CGPlayer_C*>(unit)->GetNextLevelXP();
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}
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}
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lua_pushnumber(L, xpMax);
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lua_pushnumber(L, xpMax);
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