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https://github.com/whoahq/whoa.git
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feat(gx): add locked vertex drawing functions
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55a3bacbd0
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@ -179,6 +179,8 @@ int32_t Buffer::s_vertexBufOffset[GxVertexBufferFormats_Last][GxVAs_Last] = {
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{ 0, -1, -1, 12, 24, 28, 32, 40, -1, -1, -1, -1, -1, -1 }
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};
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uint32_t Buffer::s_lockVertexCount = 0;
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uint32_t GxVertexAttribOffset(EGxVertexBufferFormat format, EGxVertexAttrib attrib) {
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return Buffer::s_vertexBufOffset[format][attrib];
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}
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@ -204,6 +206,16 @@ void GxPrimIndexPtr(CGxBuf* buf) {
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g_theGxDevicePtr->PrimIndexPtr(buf);
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}
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void GxPrimIndexPtr(uint32_t indexCount, const uint16_t* indices) {
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auto buf = g_theGxDevicePtr->BufStream(GxPoolTarget_Index, 2, indexCount);
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g_theGxDevicePtr->BufData(buf, indices, buf->m_itemCount * buf->m_itemSize, 0);
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buf->unk1C = 1;
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g_theGxDevicePtr->PrimIndexPtr(buf);
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}
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void GxPrimVertexPtr(CGxBuf* buf, EGxVertexBufferFormat format) {
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auto desc = &Buffer::s_vertexBufDesc[format];
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@ -211,3 +223,223 @@ void GxPrimVertexPtr(CGxBuf* buf, EGxVertexBufferFormat format) {
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g_theGxDevicePtr->PrimVertexMask(desc->mask);
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g_theGxDevicePtr->PrimVertexPtr(buf, format);
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}
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void GxPrimVertexPtr(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride) {
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// Select vertex buffer format based on given parameters
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EGxVertexBufferFormat bufFmt = GxVBF_P;
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if (pos != nullptr) {
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if (normal != nullptr) {
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if (color != nullptr) {
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if (tex0 != nullptr) {
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if (tex1 != nullptr) {
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bufFmt = GxVBF_PNCT2;
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} else {
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bufFmt = GxVBF_PNCT;
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}
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} else {
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if (tex1 == nullptr) {
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bufFmt = GxVBF_PNC;
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}
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}
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} else {
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if (tex0 != nullptr) {
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if (tex1 != nullptr) {
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bufFmt = GxVBF_PNT2;
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} else {
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bufFmt = GxVBF_PNT;
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}
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} else {
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if (tex1 == nullptr) {
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bufFmt = GxVBF_PN;
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}
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}
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}
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} else {
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if (color != nullptr) {
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if (tex0 != nullptr) {
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if (tex1 != nullptr) {
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bufFmt = GxVBF_PCT2;
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} else {
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bufFmt = GxVBF_PCT;
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}
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} else {
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if (tex1 == nullptr) {
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bufFmt = GxVBF_PC;
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}
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}
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} else {
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if (tex0 != nullptr) {
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if (tex1 != nullptr) {
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bufFmt = GxVBF_PT2;
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} else {
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bufFmt = GxVBF_PT;
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}
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}
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}
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}
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}
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auto vertexSize = Buffer::s_vertexBufDesc[bufFmt].size;
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auto buf = g_theGxDevicePtr->BufStream(GxPoolTarget_Vertex, vertexSize, vertexCount);
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auto bufData = g_theGxDevicePtr->BufLock(buf);
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C3Vector genericNormal = {};
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CImVector genericColor = {};
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C2Vector genericTexCoord0 = {};
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C2Vector genericTexCoord1 = {};
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C3Vector* writeNormal;
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CImVector* writeColor;
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C2Vector* writeTexCoord0;
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C2Vector* writeTexCoord1;
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uintptr_t writeNormalStride = normal != nullptr ? vertexSize : 0;
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if (normal == nullptr) {
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writeNormal = &genericNormal;
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} else {
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writeNormal = reinterpret_cast<C3Vector*>(
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uintptr_t(bufData) + uintptr_t(GxVertexAttribOffset(bufFmt, GxVA_Normal))
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);
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}
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uintptr_t writeColorStride = color != nullptr ? vertexSize : 0;
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if (color == nullptr) {
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writeColor = &genericColor;
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} else {
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writeColor = reinterpret_cast<CImVector*>(
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uintptr_t(bufData) + uintptr_t(GxVertexAttribOffset(bufFmt, GxVA_Color0))
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);
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}
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uintptr_t writeTexCoord0Stride = tex0 != nullptr ? vertexSize : 0;
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if (tex0 == nullptr) {
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writeTexCoord0 = &genericTexCoord0;
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} else {
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writeTexCoord0 = reinterpret_cast<C2Vector*>(
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uintptr_t(bufData) + uintptr_t(GxVertexAttribOffset(bufFmt, GxVA_TexCoord0))
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);
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}
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uintptr_t writeTexCoord1Stride = tex1 != nullptr ? vertexSize : 0;
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if (tex1 == nullptr) {
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writeTexCoord1 = &genericTexCoord1;
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} else {
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writeTexCoord1 = reinterpret_cast<C2Vector*>(
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uintptr_t(bufData) + uintptr_t(GxVertexAttribOffset(bufFmt, GxVA_TexCoord1))
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);
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}
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if (normal == nullptr) {
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normal = &genericNormal;
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normalStride = 0;
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}
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if (color == nullptr) {
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color = &genericColor;
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colorStride = 0;
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}
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if (tex0 == nullptr) {
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tex0 = &genericTexCoord0;
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tex0Stride = 0;
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}
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if (tex1 == nullptr) {
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tex1 = &genericTexCoord1;
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tex1Stride = 0;
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}
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if (vertexCount != 0) {
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auto useRgba = GxCaps().m_colorFormat == GxCF_rgba;
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C3Vector* writePos = reinterpret_cast<C3Vector*>(
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uintptr_t(bufData) + uintptr_t(GxVertexAttribOffset(bufFmt, GxVA_Position))
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);
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for (uint32_t v = 0; v < vertexCount; v++) {
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*writePos = *pos;
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pos = reinterpret_cast<C3Vector*>(
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uintptr_t(pos) + uintptr_t(posStride)
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);
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writePos = reinterpret_cast<C3Vector*>(
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uintptr_t(writePos) + uintptr_t(vertexSize)
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);
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*writeNormal = *normal;
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normal = reinterpret_cast<C3Vector*>(
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uintptr_t(normal) + uintptr_t(normalStride)
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);
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writeNormal = reinterpret_cast<C3Vector*>(
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uintptr_t(writeNormal) + writeNormalStride
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);
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if (useRgba) {
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uint8_t rgba[4];
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rgba[0] = color->r;
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rgba[1] = color->g;
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rgba[2] = color->b;
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rgba[3] = color->a;
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memcpy(writeColor, rgba, 4);
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} else {
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*writeColor = *color;
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}
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color = reinterpret_cast<CImVector*>(
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uintptr_t(color) + colorStride
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);
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writeColor = reinterpret_cast<CImVector*>(
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uintptr_t(writeColor) + writeColorStride
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);
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*writeTexCoord0 = *tex0;
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tex0 = reinterpret_cast<C2Vector*>(
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uintptr_t(tex0) + tex0Stride
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);
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writeTexCoord0 = reinterpret_cast<C2Vector*>(
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uintptr_t(writeTexCoord0) + writeTexCoord0Stride
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);
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*writeTexCoord1 = *tex1;
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tex1 = reinterpret_cast<C2Vector*>(
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uintptr_t(tex1) + tex1Stride
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);
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writeTexCoord1 = reinterpret_cast<C2Vector*>(
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uintptr_t(writeTexCoord1) + writeTexCoord1Stride
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);
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}
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}
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GxBufUnlock(buf, vertexSize * vertexCount);
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GxPrimVertexPtr(buf, bufFmt);
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}
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void GxPrimLockVertexPtrs(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const unsigned char* bone, uint32_t boneStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride) {
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BLIZZARD_ASSERT(Buffer::s_lockVertexCount == 0);
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Buffer::s_lockVertexCount = vertexCount;
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GxPrimVertexPtr(vertexCount, pos, posStride, normal, normalStride, color, colorStride, tex0, tex0Stride, tex1, tex1Stride);
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}
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void GxDrawLockedElements(EGxPrim primType, uint32_t indexCount, const uint16_t* indices) {
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if (Buffer::s_lockVertexCount == 0) {
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return;
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}
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GxPrimIndexPtr(indexCount, indices);
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CGxBatch batch;
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batch.m_primType = primType;
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batch.m_minIndex = 0;
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batch.m_maxIndex = Buffer::s_lockVertexCount - 1;
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batch.m_start = 0;
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batch.m_count = indexCount;
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BLIZZARD_ASSERT(batch.m_count > 0);
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g_theGxDevicePtr->Draw(&batch, 1);
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}
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void GxPrimUnlockVertexPtrs() {
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Buffer::s_lockVertexCount = 0;
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}
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@ -19,6 +19,7 @@ struct VertexBufDesc {
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namespace Buffer {
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extern VertexBufDesc s_vertexBufDesc[GxVertexBufferFormats_Last];
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extern int32_t s_vertexBufOffset[GxVertexBufferFormats_Last][GxVAs_Last];
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extern uint32_t s_lockVertexCount;
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}
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uint32_t GxVertexAttribOffset(EGxVertexBufferFormat, EGxVertexAttrib);
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@ -33,6 +34,16 @@ CGxPool* GxPoolCreate(EGxPoolTarget, EGxPoolUsage, uint32_t, EGxPoolHintBits, ch
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void GxPrimIndexPtr(CGxBuf*);
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void GxPrimIndexPtr(uint32_t indexCount, const uint16_t* indices);
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void GxPrimVertexPtr(CGxBuf*, EGxVertexBufferFormat);
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void GxPrimVertexPtr(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride);
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void GxPrimLockVertexPtrs(uint32_t vertexCount, const C3Vector* pos, uint32_t posStride, const C3Vector* normal, uint32_t normalStride, const CImVector* color, uint32_t colorStride, const unsigned char* bone, uint32_t boneStride, const C2Vector* tex0, uint32_t tex0Stride, const C2Vector* tex1, uint32_t tex1Stride);
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void GxDrawLockedElements(EGxPrim primType, uint32_t indexCount, const uint16_t* indices);
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void GxPrimUnlockVertexPtrs();
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#endif
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