feat(sound): add SESoundInternal

This commit is contained in:
fallenoak committed 2025-11-23 20:02:23 -06:00
1 parent 28095be341
commit 74289ed6b2
2 files changed
+31

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+7
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@@ -1,6 +1,7 @@
#ifndef SOUND_SE_SOUND_HPP
#define SOUND_SE_SOUND_HPP
#include "sound/SESoundInternal.hpp"
#include <fmod.hpp>
#include <cstdint>
@@ -14,6 +15,12 @@ class SESound {
static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);
static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
// Member variables
SESoundInternal* m_internal = nullptr;
// Member functions
// TODO
};
#endif
+24
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@@ -0,0 +1,24 @@
#ifndef SOUND_SE_SOUND_INTERNAL_HPP
#define SOUND_SE_SOUND_INTERNAL_HPP
class SESoundInternal {
public:
// TODO
};
class SEDiskSound : public SESoundInternal {
public:
// TODO
};
class SEMemorySound : public SESoundInternal {
public:
// TODO
};
class SEStreamedSound : public SESoundInternal {
public:
// TODO
};
#endif