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feat(sound): add SESoundInternal
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@ -1,6 +1,7 @@
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#ifndef SOUND_SE_SOUND_HPP
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#define SOUND_SE_SOUND_HPP
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#include "sound/SESoundInternal.hpp"
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#include <fmod.hpp>
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#include <cstdint>
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@ -14,6 +15,12 @@ class SESound {
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static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);
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static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
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static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
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// Member variables
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SESoundInternal* m_internal = nullptr;
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// Member functions
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// TODO
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};
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#endif
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24
src/sound/SESoundInternal.hpp
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24
src/sound/SESoundInternal.hpp
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@ -0,0 +1,24 @@
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#ifndef SOUND_SE_SOUND_INTERNAL_HPP
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#define SOUND_SE_SOUND_INTERNAL_HPP
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class SESoundInternal {
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public:
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// TODO
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};
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class SEDiskSound : public SESoundInternal {
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public:
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// TODO
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};
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class SEMemorySound : public SESoundInternal {
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public:
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// TODO
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};
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class SEStreamedSound : public SESoundInternal {
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public:
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// TODO
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};
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#endif
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