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fix(sound): use alloca instead of dynamic allocation to make MSVC happy
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@ -622,7 +622,7 @@ void SESound::ProcessVolumeUpdates() {
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// Determine dirty channel groups
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// Determine dirty channel groups
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bool dirtyChannelGroups[SESound::s_ChannelGroups.Count()];
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auto dirtyChannelGroups = static_cast<bool*>(alloca(SESound::s_ChannelGroups.Count() * sizeof(bool)));
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memset(dirtyChannelGroups, 0, SESound::s_ChannelGroups.Count() * sizeof(bool));
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memset(dirtyChannelGroups, 0, SESound::s_ChannelGroups.Count() * sizeof(bool));
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for (uint32_t i = 0; i < SESound::s_ChannelGroups.Count(); i++) {
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for (uint32_t i = 0; i < SESound::s_ChannelGroups.Count(); i++) {
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