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feat(net): handle SMSG_CHAR_ENUM
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@@ -4,6 +4,10 @@ void AccountDataInitialize(bool a1) {
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// TODO
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}
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void ClientRealmResponseAdapter::CharacterListReceived(RealmConnection* realmConnection, const TSFixedArray<CHARACTER_INFO>& characterList, int32_t listSuccess) {
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// TODO
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}
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void ClientRealmResponseAdapter::HandleAuthResponse(RealmConnection* realmConnection, uint8_t authResult) {
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auto clientConnection = static_cast<ClientConnection*>(realmConnection);
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@@ -7,6 +7,7 @@ class ClientRealmResponseAdapter : public RealmResponse {
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public:
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// Virtual member functions
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virtual void HandleAuthResponse(RealmConnection* realmConnection, uint8_t authResult);
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virtual void CharacterListReceived(RealmConnection* realmConnection, const TSFixedArray<CHARACTER_INFO>& characterList, int32_t listSuccess);
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virtual void GameServerResult(RealmConnection* realmConnection, const char* a2, const char* a3, const char* a4) {};
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};
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