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feat(model): load skin sections in CM2Model::InitializeLoaded
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parent
d18e8cf608
commit
801fbc43b9
@ -990,7 +990,24 @@ int32_t CM2Model::InitializeLoaded() {
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}
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}
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// TODO
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if (this->m_shared->skinProfile->skinSections.Count()) {
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this->m_skinSections = reinterpret_cast<uint32_t*>(&data[0]);
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data += (sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count());
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if (this->model30) {
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memcpy(this->m_skinSections, model30->m_skinSections, sizeof(uint32_t) * this->m_shared->skinProfile->skinSections.Count());
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} else {
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// Mark all skin sections as visible by default
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for (int32_t i = 0; i < this->m_shared->skinProfile->skinSections.Count(); i++) {
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auto modelSkinSection = &this->m_skinSections[i];
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if (modelSkinSection) {
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*modelSkinSection = 1;
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}
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}
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}
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}
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if (this->m_shared->m_data->colors.Count()) {
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this->m_colors = reinterpret_cast<M2ModelColor*>(&data[0]);
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@ -99,6 +99,7 @@ class CM2Model {
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M2ModelBone* m_bones = nullptr;
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C44Matrix* m_boneMatrices = nullptr;
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M2ModelColor* m_colors = nullptr;
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uint32_t* m_skinSections = nullptr;
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HTEXTURE* m_textures = nullptr;
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M2ModelTextureWeight* m_textureWeights = nullptr;
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C44Matrix* m_textureMatrices = nullptr;
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