chore(gx): name variable in GxuFontGetWrappedTextHeight

This commit is contained in:
fallenoak 2025-11-05 19:56:41 -06:00
parent 0971e689b9
commit 8247e59088
No known key found for this signature in database
GPG Key ID: 7628F8E61AEA070D

View File

@ -493,7 +493,7 @@ float GxuFontGetWrappedTextHeight(CGxFont* font, const char* text, float a3, flo
int32_t advance; int32_t advance;
uint32_t numBytes; uint32_t numBytes;
uint32_t code; uint32_t code;
int32_t v8 = 0; int32_t numLines = 0;
float extent = 0.0f; float extent = 0.0f;
float v17 = 0.0f; float v17 = 0.0f;
float v18 = 0.0f; float v18 = 0.0f;
@ -504,7 +504,7 @@ float GxuFontGetWrappedTextHeight(CGxFont* font, const char* text, float a3, flo
while (currentText && *currentText) { while (currentText && *currentText) {
QUOTEDCODE quotedCode = GxuDetermineQuotedCode(currentText, advance, nullptr, flags, code); QUOTEDCODE quotedCode = GxuDetermineQuotedCode(currentText, advance, nullptr, flags, code);
if (flags & 0x2000 && v8 == 1) { if (flags & 0x2000 && numLines == 1) {
a4 = a4 - g_indentNormWidth; a4 = a4 - g_indentNormWidth;
} }
@ -531,7 +531,7 @@ float GxuFontGetWrappedTextHeight(CGxFont* font, const char* text, float a3, flo
} }
} }
v8++; numLines++;
currentText = nextText; currentText = nextText;
float v14 = (float)GetScreenPixelHeight() * a3; float v14 = (float)GetScreenPixelHeight() * a3;
@ -545,10 +545,10 @@ float GxuFontGetWrappedTextHeight(CGxFont* font, const char* text, float a3, flo
} }
if (!(flags & 0x02) && currentText > text && GxuDetermineQuotedCode(currentText - 1, advance, nullptr, flags, code) == CODE_NEWLINE) { if (!(flags & 0x02) && currentText > text && GxuDetermineQuotedCode(currentText - 1, advance, nullptr, flags, code) == CODE_NEWLINE) {
v8++; numLines++;
} }
if (!v8) { if (!numLines) {
return 0.0f; return 0.0f;
} }
@ -557,7 +557,7 @@ float GxuFontGetWrappedTextHeight(CGxFont* font, const char* text, float a3, flo
float v13 = v14 + 0.99994999f; float v13 = v14 + 0.99994999f;
float v23 = v13 / v22; float v23 = v13 / v22;
return (v18 / v22 + v23 * (float)(v8 - 1) + (float)v8 * a3); return (v18 / v22 + v23 * (float)(numLines - 1) + (float)numLines * a3);
} }
void GxuFontInitialize() { void GxuFontInitialize() {