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feat(component): load underwear textures when setting skin color
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3e011c91f6
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@ -666,7 +666,32 @@ void CCharacterComponent::SetSkinColor(int32_t skinColorID, bool a3, bool a4, co
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);
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if (skinColorID < numColors && sectionsRec && !(sectionsRec->m_flags & 0x8)) {
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// TODO underwear
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auto underwearRec = this->GetSectionsRecord(VARIATION_UNDERWEAR, 0, skinColorID, nullptr);
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auto t0 = TEXTURE_INDEX(VARIATION_UNDERWEAR, 0);
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auto t1 = TEXTURE_INDEX(VARIATION_UNDERWEAR, 1);
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if (this->m_texture[t0]) {
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TextureCacheDestroyTexture(this->m_texture[t0]);
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this->m_texture[t0] = nullptr;
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}
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if (this->m_texture[t1]) {
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TextureCacheDestroyTexture(this->m_texture[t1]);
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this->m_texture[t1] = nullptr;
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}
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if (*underwearRec->m_textureName[0]) {
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SStrCopy(s_pathEnd, underwearRec->m_textureName[0]);
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this->m_texture[t0] = TextureCacheCreateTexture(s_path);
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STORM_ASSERT(this->m_texture[t0]);
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}
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if (*underwearRec->m_textureName[1]) {
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SStrCopy(s_pathEnd, underwearRec->m_textureName[1]);
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this->m_texture[t1] = TextureCacheCreateTexture(s_path);
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STORM_ASSERT(this->m_texture[t1]);
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}
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}
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this->ReplaceExtraSkinTexture(a5);
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