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feat(ui): add CSimpleCamera
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Subproject commit 1c9e7831c874068e7c939a7dea8790eef6513d78
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Subproject commit a7733b6a8c2d52f081fbd74ca40d7ca8f94e1209
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52
src/ui/simple/CSimpleCamera.cpp
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52
src/ui/simple/CSimpleCamera.cpp
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#include "ui/simple/CSimpleCamera.hpp"
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CSimpleCamera::CSimpleCamera(float nearZ, float farZ, float fov) {
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this->float10 = 0.0f;
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this->m_nearZ = nearZ;
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this->m_farZ = farZ;
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this->m_fov = fov;
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this->m_aspect = 1.0f;
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this->SetFacing(0.0f, 0.0f, 0.0f);
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}
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float CSimpleCamera::FOV() {
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return this->m_fov;
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}
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C3Vector CSimpleCamera::Forward() const {
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return { this->m_facing.a0, this->m_facing.a1, this->m_facing.a2 };
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}
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C3Vector CSimpleCamera::Right() const {
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return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
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}
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void CSimpleCamera::SetFacing(const C3Vector& forward) {
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// TODO
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}
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void CSimpleCamera::SetFacing(const C3Vector& forward, const C3Vector& up) {
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// TODO
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}
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void CSimpleCamera::SetFacing(float yaw, float pitch, float roll) {
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this->m_facing.FromEulerAnglesZYX(yaw, pitch, roll);
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}
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void CSimpleCamera::SetFarZ(float farZ) {
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this->m_farZ = farZ;
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}
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void CSimpleCamera::SetFieldOfView(float fov) {
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this->m_fov = fov;
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}
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void CSimpleCamera::SetNearZ(float nearZ) {
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this->m_nearZ = nearZ;
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}
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C3Vector CSimpleCamera::Up() const {
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return { this->m_facing.c0, this->m_facing.c1, this->m_facing.c2 };
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}
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35
src/ui/simple/CSimpleCamera.hpp
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src/ui/simple/CSimpleCamera.hpp
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#ifndef UI_SIMPLE_C_SIMPLE_CAMERA_HPP
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#define UI_SIMPLE_C_SIMPLE_CAMERA_HPP
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#include <tempest/Matrix.hpp>
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#include <tempest/Vector.hpp>
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class CSimpleCamera {
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public:
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// Virtual public member functions
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virtual float FOV();
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virtual C3Vector Forward() const;
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virtual C3Vector Right() const;
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virtual C3Vector Up() const;
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// Public member functions
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CSimpleCamera(float nearZ, float farZ, float fov);
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void SetFacing(const C3Vector& forward);
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void SetFacing(const C3Vector& forward, const C3Vector& up);
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void SetFacing(float yaw, float pitch, float roll);
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void SetFarZ(float farZ);
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void SetFieldOfView(float fov);
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void SetNearZ(float nearZ);
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protected:
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// Protected member variables
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C3Vector m_position;
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float float10;
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C33Matrix m_facing;
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float m_nearZ;
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float m_farZ;
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float m_fov;
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float m_aspect;
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};
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#endif
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