feat(db): add CreatureDisplayInfoRec

This commit is contained in:
fallenoak 2025-10-11 23:28:34 -05:00
parent 7bae4f52c4
commit 864404d203
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GPG Key ID: 7628F8E61AEA070D
4 changed files with 107 additions and 0 deletions

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@ -7,6 +7,7 @@ WowClientDB<Cfg_CategoriesRec> g_cfg_CategoriesDB;
WowClientDB<Cfg_ConfigsRec> g_cfg_ConfigsDB;
WowClientDB<ChrClassesRec> g_chrClassesDB;
WowClientDB<ChrRacesRec> g_chrRacesDB;
WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
WowClientDB<MapRec> g_mapDB;
@ -21,6 +22,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
loadFn(&g_cfg_ConfigsDB, __FILE__, __LINE__);
loadFn(&g_chrClassesDB, __FILE__, __LINE__);
loadFn(&g_chrRacesDB, __FILE__, __LINE__);
loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__);
loadFn(&g_creatureModelDataDB, __FILE__, __LINE__);
loadFn(&g_mapDB, __FILE__, __LINE__);
};

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@ -8,6 +8,7 @@
#include "db/rec/Cfg_ConfigsRec.hpp"
#include "db/rec/ChrClassesRec.hpp"
#include "db/rec/ChrRacesRec.hpp"
#include "db/rec/CreatureDisplayInfoRec.hpp"
#include "db/rec/CreatureModelDataRec.hpp"
#include "db/rec/MapRec.hpp"
@ -17,6 +18,7 @@ extern WowClientDB<Cfg_CategoriesRec> g_cfg_CategoriesDB;
extern WowClientDB<Cfg_ConfigsRec> g_cfg_ConfigsDB;
extern WowClientDB<ChrClassesRec> g_chrClassesDB;
extern WowClientDB<ChrRacesRec> g_chrRacesDB;
extern WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
extern WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
extern WowClientDB<MapRec> g_mapDB;

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@ -0,0 +1,68 @@
// DO NOT EDIT: generated by whoa-autocode
#include "db/rec/CreatureDisplayInfoRec.hpp"
#include "util/Locale.hpp"
#include "util/SFile.hpp"
const char* CreatureDisplayInfoRec::GetFilename() {
return "DBFilesClient\\CreatureDisplayInfo.dbc";
}
uint32_t CreatureDisplayInfoRec::GetNumColumns() {
return 16;
}
uint32_t CreatureDisplayInfoRec::GetRowSize() {
return 64;
}
bool CreatureDisplayInfoRec::NeedIDAssigned() {
return false;
}
int32_t CreatureDisplayInfoRec::GetID() {
return this->m_ID;
}
void CreatureDisplayInfoRec::SetID(int32_t id) {
this->m_ID = id;
}
bool CreatureDisplayInfoRec::Read(SFile* f, const char* stringBuffer) {
uint32_t textureVariationOfs[3];
uint32_t portraitTextureNameOfs;
if (
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_modelID, sizeof(this->m_modelID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundID, sizeof(this->m_soundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_extendedDisplayInfoID, sizeof(this->m_extendedDisplayInfoID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureModelScale, sizeof(this->m_creatureModelScale), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureModelAlpha, sizeof(this->m_creatureModelAlpha), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &textureVariationOfs[0], sizeof(uint32_t), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &textureVariationOfs[1], sizeof(uint32_t), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &textureVariationOfs[2], sizeof(uint32_t), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &portraitTextureNameOfs, sizeof(uint32_t), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_sizeClass, sizeof(this->m_sizeClass), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_bloodID, sizeof(this->m_bloodID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_npcsoundID, sizeof(this->m_npcsoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_particleColorID, sizeof(this->m_particleColorID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureGeosetData, sizeof(this->m_creatureGeosetData), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_objectEffectPackageID, sizeof(this->m_objectEffectPackageID), nullptr, nullptr, nullptr)
) {
return false;
}
if (stringBuffer) {
this->m_textureVariation[0] = &stringBuffer[textureVariationOfs[0]];
this->m_textureVariation[1] = &stringBuffer[textureVariationOfs[1]];
this->m_textureVariation[2] = &stringBuffer[textureVariationOfs[2]];
this->m_portraitTextureName = &stringBuffer[portraitTextureNameOfs];
} else {
this->m_textureVariation[0] = "";
this->m_textureVariation[1] = "";
this->m_textureVariation[2] = "";
this->m_portraitTextureName = "";
}
return true;
}

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@ -0,0 +1,35 @@
// DO NOT EDIT: generated by whoa-autocode
#ifndef DB_REC_CREATURE_DISPLAY_INFO_REC_HPP
#define DB_REC_CREATURE_DISPLAY_INFO_REC_HPP
#include <cstdint>
class SFile;
class CreatureDisplayInfoRec {
public:
int32_t m_ID;
int32_t m_modelID;
int32_t m_soundID;
int32_t m_extendedDisplayInfoID;
float m_creatureModelScale;
int32_t m_creatureModelAlpha;
const char* m_textureVariation[3];
const char* m_portraitTextureName;
int32_t m_sizeClass;
int32_t m_bloodID;
int32_t m_npcsoundID;
int32_t m_particleColorID;
int32_t m_creatureGeosetData;
int32_t m_objectEffectPackageID;
static const char* GetFilename();
static uint32_t GetNumColumns();
static uint32_t GetRowSize();
static bool NeedIDAssigned();
int32_t GetID();
void SetID(int32_t id);
bool Read(SFile* f, const char* stringBuffer);
};
#endif