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feat(glue): implement Script_ScanningAccepted (#160)
Co-authored-by: fallenoak <git@fallenoak.me>
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@ -40,6 +40,7 @@
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int32_t CGlueMgr::m_acceptedContest = 1; // TODO
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int32_t CGlueMgr::m_acceptedEULA = 1; // TODO
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int32_t CGlueMgr::m_acceptedScanning = 1; // TODO
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int32_t CGlueMgr::m_acceptedTerminationWithoutNotice;
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int32_t CGlueMgr::m_acceptedTOS = 1; // TODO
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int32_t CGlueMgr::m_accountMsgAvailable;
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@ -34,6 +34,7 @@ class CGlueMgr {
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// Static variables
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static int32_t m_acceptedContest;
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static int32_t m_acceptedEULA;
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static int32_t m_acceptedScanning;
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static int32_t m_acceptedTerminationWithoutNotice;
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static int32_t m_acceptedTOS;
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static int32_t m_accountMsgAvailable;
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@ -222,7 +222,13 @@ int32_t Script_ShowScanningNotice(lua_State* L) {
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}
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int32_t Script_ScanningAccepted(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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if (CGlueMgr::m_acceptedScanning) {
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lua_pushnumber(L, 1.0);
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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int32_t Script_AcceptScanning(lua_State* L) {
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