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fix(gx): typo, it's EGxPrim, not EGxPrimType
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@ -216,7 +216,7 @@ void GxPrimLockVertexPtrs(uint32_t vertexCount, const C3Vector* pos, uint32_t po
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// TODO
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}
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void GxPrimDrawElements(EGxPrimType primType, uint32_t indexCount, uint16_t* indices) {
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void GxPrimDrawElements(EGxPrim primType, uint32_t indexCount, uint16_t* indices) {
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// TODO
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}
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@ -37,7 +37,7 @@ void GxPrimVertexPtr(CGxBuf*, EGxVertexBufferFormat);
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void GxPrimLockVertexPtrs(uint32_t, const C3Vector*, uint32_t, const C3Vector*, uint32_t, const CImVector*, uint32_t, const unsigned char*, uint32_t, const C2Vector*, uint32_t, const C2Vector*, uint32_t);
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void GxPrimDrawElements(EGxPrimType, uint32_t, uint16_t*);
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void GxPrimDrawElements(EGxPrim, uint32_t, uint16_t*);
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void GxPrimUnlockVertexPtrs();
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